The three goblin leaders in Baldur's Gate 3 are tough to handle, especially Dror Ragzlin. He deals a ton of damage to anyone he hits. However, with the right preparations, you can make it through. Here's how to take out Dror Ragzlin in Baldur's Gate 3.
The easiest way to defeat Dror Ragzlin in BG3 is to push all his goblin soldiers down the pit while your tankiest characters deal with him. Make sure you always have someone ready to heal whoever is taking blows from his Faithbreaker Warhammer. Keep his goblin allies away from him to prevent his Aura of Leadership from boosting their damage.
However, you must not push him down the pit if you want Dror Ragzlin's magic Warhammer, the Faithbreaker, or his Mind Flayer Parasite. Doing this makes him disappear from the fight completely, preventing you from looting him for his weapons and other miscellaneous trinkets. Only do this if you don't care about the drops and just want a quick win.
How you navigate this fight – or whether you engage in the fight at all – depends on whether you decide to side with Minthara or the Emerald Grove Tieflings. You can also go full stealth routes, tackle other goblin leaders first, or go all-in as loud as possible and take everyone on at once.
If you've already fought another one of the goblin leaders in Baldur's Gate 3, make sure to rest up before the Dror Ragzlin fight begins. Either a Short or a Long Rest at the camp will do. Taking the latter, however, will let you recover your more powerful spells and abilities. This red-skinned hobgoblin, Dror Ragzlin, is much more powerful than the other two goblin bosses. He has a hefty 75 HP and is Level 5. He can dish out upwards of 21 damage in one strike, as well, so be careful.
Before taking on the Dror Ragzlin fight in BG3, find the war drum on the right-hand side. It's next to the stairway in the boss' combat area. If you fail to destroy it straight away with an arrow or a spell, you'll face nine enemies in total after taking out Dror Ragzlin. While this could be a fun challenge for some, it can be overwhelming for others, especially if you recently fought another boss. Have someone like Astarion nearby to eliminate the drum ASAP.
Try to take out Dror Ragzlin as quickly as possible during the fight. To do this, try to use a spell that stuns him for a move or two. I used Tasha's Hideous Laughter on him. It's not a guaranteed move, but it will leave Dror Ragzlin prone with crazed laughter if it lands. It'll phase him, leaving you a chance to get a lot of damage in before he can even say hello.
You can also get in an extra attack with Lae'zel's Action Surge before attempting to take his hammer off his hands with a powerful Disarming Strike. Using several strikes in a row can really rack up the damage on him. Shadowheart's Inflict Wounds can also effectively lower a foe's health. His 75 HP will dwindle down to zero in no time.
Dror Ragzlin may also take a lot of health from your party, so try to get a healer into the squad to remedy a potentially bad situation. Just be careful while doing this during Dror Ragzlin's Honour Mode fight, as buffing your allies can make things complicated with his passive. Outside of that, you'll want to remove his minions from the picture. They'll be fairly easy to dispatch, but just in case, you can quicksave after eliminating Ragzlin if you're in one of the regular difficulty modes.
On the left-hand side, near the stairway, there's a ladder that can help archers get a better aim at their victims down below. While using these yourself is a viable strategy for defeating Dror Ragzlin and his minions, you also have to be careful of them climbing up and attacking you. One push is all it takes to send your character to their death instantly.
It also helps if you can make it past the guards to avoid spending resources before fighting Dror Ragzlin. Every advantage counts, even if it means sacrificing some initial EXP. You can always come back later and clean up any goblins you missed.
Once you enter the goblin's prison, you're stopped at the front gate by security. Warrior Trinzas asks what your intentions are. There are multiple ways to go about this. As a magical class, I was able to peer through her mind. There's an Intelligence check, but it's fairly easy to beat, especially if you manually save just before the encounter. If you lose the roll, they will all attack you. When you succeed, she'll tell you about the True Souls that have gathered in their base.
Tell Trinzas that you're here for the True Souls, and they'll let you through. You can also use some Deception to pass through the guards. This is difficult, however, as you'll need to roll over 15 on your D20 dice. The first option is likely better if you're not specialized in Deception.
When you first encounter Dror Ragzlin, you'll be locked into dialogue that can cause him and the rest of the Goblin Camp to fight you instantly. Even if you avoid this conversation and either run in to attack or stealthily kill him, the entire goblin camp will automatically become hostile to you, with very few ways to avoid it. Fortunately, there are a few ways you can work around this.
If you don't mind having the goblins aggro you later and just want to delay it, you can sneak up into the rafter above Dror Ragzlin's throne room and take him out without alerting anyone initially. Although they'll become aggressive later, you'll have some breathing room to set up camp, chug a few potions, or chitchat with your other party members first.
Another option is to sneak up beside him and push him into the void with knockback abilities. Next to his throne, you'll spot a nearby pit that will kill him instantly if you land the shot successfully. You can do this by using Void Bulbs, Thunderwave, or even shoving him with a high-strength character.
To increase your odds of success, you can use spells like invisibility or scrolls of darkness to veil your character, making it much easier to escape after. The only two downsides are you'll aggro the camp once a goblin finds you, and you'll miss out on Dror Ragzlin's loot.
No matter how you kill Dror Ragzlin, you will always aggro the Goblin Camp at some point, even if it's delayed by you returning to camp or hiding in the shadows. Fortunately, you can use items like Lump's War Horn to call in some reinforcements or sneak into the caves below Dror's throne room and use Speak With Animals to convince the spiders to attack the goblins. Your best bet for avoiding this is killing the rest of the Goblin Camp first before taking on Dror Ragzlin and the other goblin leaders.
Here's everything you need to know about Dror Ragzlin's combat abilities, from his Armor Class to special attacks.
Ability | Score |
---|---|
Strength | 18 (+4) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 12 (+1) |
Wisdom | 10 (+0) |
Charisma | 15 (+2) |
Attribute | Details |
---|---|
Race | Hobgoblin (Humanoid) |
Health | 75 HP |
Armor Class | 14 AC |
Speed | 9 Meters |
Proficiency Bonus | +3 |
Initiative | +1 |
Size | Medium (75kg) |
Feature | Description |
---|---|
Aura of Leadership | Allies of Dor Razglin who are near him deal additional 1d4 Force. This effect doesn't work if Dror is incapacitated. |
Martial Advantage | Dror can deal an extra 2d6 damage to a creature he hits with the Faithbreaker warhammer as long as he has an ally adjacent to the target who isn't Incapacitated. He can use this ability once per turn. |
Danger Sense | Dror senses when things aren't as they should be. He has Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, he can't be Blinded or Incapacitated. |
Darkvision | Dror Ragzlin can see in the dark up to 12m. |
Extra Attack | Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. |
Fast Movement | Movement speed increased by 3m while not wearing Heavy Armour. |
Opportunity Attack | Automatically attack an enemy moving out of your reach. |
Unarmored Defence | Dror Ragzlin's body is as resilient as any armour. While not wearing armour, he adds his Constitution Modifier to his Armour Class. Wearing Heavy Armour impedes all positive effects of his Rage. |
Name | Faithbreaker |
Rarity | Uncommon |
Damage | One-handed: 2~9 (1d8+1) Two-handed: 2~11 (1d10+1) |
Weapon Actions | Backbreaker, Concussive Smash, Weakening Strike |
Special Weapon Action | Absolute Power: Deal additional 1d6 force damage. Additionally, you might push the target 17ft (5m) |
Type | Magic Warhammer (versatile) +1 |
Weight | 5.95 lbs (2.7 Kg) |
Value | 300 Gold |
The post How to kill Dror Ragzlin in Baldur’s Gate 3 appeared first on Destructoid.
]]>Developer Larian has announced that the 8th and final patch for Dungeons & Dragons-themed Baldur’s Gate 3 will launch in 2025. The update will bring 12 new subclasses, one for each of the main classes, bringing new VFX, abilities, cantrips, summons, and more. The update will also contain cross-play and photo mode. Larian has said that patch 8 will be the final major update for the game, as they will be concentrating on developing other titles.
Having launched in August 2023, Baldur’s Gate 3 has enjoyed considerable success. On Metacritic, the game achieves a 96 critic score and a 9.2 user rating. In March this year, the game reached the milestone of 15 million copies sold, giving Larian a $260 million pre-tax profit in 2023. And, it will be competing with entries like No Man’s Sky for Best Community Support at The Game Awards 2024.
The game itself has, according to Larian themselves, seen more than 3,000 user-generated mods, some of which have heavily influenced the latest sub-class additions. The studio not only accepts but welcomes user-created mods, and has said that it will continue to offer mod support.
As well as new sub-classes, Larian has promised to bring cross-play to BG3. This means players on Mac, Windows, Xbox, and PlayStation 5 will be able to party up and play the same games.
Photo mode is also coming to the game as part of the patch. This will include quick access via hotkeys or pressing both analog sticks at the same time. Users will be able to alter the field of view, exposure, depth of field, and focus settings while toggling whether they want party members, NPC, or enemy characters in the photo. Frames and stickers can also be added.
The update is an extensive one, especially thanks to the new sub-classes and cross-play. However, the good news is tempered by Larian’s announcement that this will be the final major update for the game, saying they will be “wrapping up our feature-heavy updates for Baldur’s Gate 3.”
Larian is known for its production of Baldur’s Gate and Divinity: Original Sin games and, in an interview last year, Larian CEO Swen Vincke said that the studio is working on Divinity: Original Sin 3.
The first title in the series, Divine Divinity launched in 2002 and several sequels followed, with the most recent being Divinity: Original Sin 2, in 2017. Larian could be stepping away from BG3 development to concentrate on Original Sin 3 or possibly developing a completely new RPG franchise.
The post Baldur’s Gate 3 2025 patch will bring 12 new subclasses and more appeared first on Destructoid.
]]>Upon returning to the Guildhall at the very end of the Aid the Underduke quest in Act Three of Baldur's Gate 3, you're presented with a choice. A fight is about to break out, and you must pick a side: the Zhentarim or Nine-Fingers Keene and the Guild.
It isn't immediately clear which one you should side with at this crucial moment, so we're going to lay your options out on the table. Should you side with the Zhentarim or Nine-Fingers Keene in Baldur's Gate 3? Let's find out.
If you're roleplaying an evil character in Baldur's Gate 3, then you should definitely consider siding with the Zhentarim. They're involved in a coup of the Guild, only wanting control for their own selfish reasons.
If you've sided with the Zhentarim, its leader, Roah Moonglow, claims you'll have a "private army at your beck and call" when the time comes to fight the Absolute. This is useful during the conclusion of Baldur's Gate 3, where you'll be able to summon two assassin mercenaries during the final battle.
Nine-Fingers Keene and the Guild are essentially Robin Hood-esque figures in BG3. Their actions aren't completely justifiable, but they aren't mustache-twirling villains like the Zhentarim, either. For good-aligned playthroughs, the choice should be clear.
In terms of rewards, Nine-Fingers Keene pledges the Guild's support against the Absolute. Functionally, this is exactly the same as the Zhentarim reward, with two summonable warriors to aid in the fight.
However, there's one big reward that gives Nine-Fingers Keene the edge here. Upon looting the Zhentarim corpses, Roah Moonglow will have a pouch with 10,000 gold inside. This starts the Return Rakath's Gold quest. You can choose to return the gold to complete the quest, which has its own rewards, or you can simply keep the 10,000 for yourself. You're under no obligation to return it, after all.
Now that you know what happens when you choose both sides, which one should you actually decide to fight alongside?
Ultimately, I'm going to suggest you side with Nine-Fingers Keene during the Aid the Underduke quest. Morally, it's the more upstanding option, and given both sides will fight alongside you against the Absolute, there are no differences there. Siding with Nine-Fingers also nets you that 10,000 gold, which should always be considered.
There is a third option which I haven't discussed yet: killing everyone. When push comes to shove, you can simply decide that no one is worthy of your support, instead choosing to murder both the Zhentarim and Nine-Fingers Keene/the Guild.
Besides the mountain of loot, there's no benefit of doing this. You lose the support against the Absolute, although you do gain the moral high ground of destroying two large criminal groups, turning yourself into a Baldur's Gate 3 vigilante.
The post Should you side with The Zhentarim or Nine-Fingers Keene in Baldur’s Gate 3 (BG3)? appeared first on Destructoid.
]]>Baldur’s Gate 3 features a ton of mods that players quickly celebrated on the heels of its launch. Some of these mods were present in the early access version and have been updated for the full release. These are the best mods in Baldur’s Gate 3, adding plenty to Larian's celebrated RPG in the form of strictly cosmetic bonuses or powerful, game-changing boosts.
Before you can start using these mods in Baldur’s Gate 3, you need to have the Full Release Mod Fixer downloaded. This enables the ability to use the other mods on this list, so it is essential. Additionally, as of a recent update from associate editor Andrea Shearon, we've got a little explainer at the end of this on how to install BG3 mods; it's dangerous to go poking around in those files alone.
The AI Friends mod gives BG3 players a simple way to focus on just their Tav, streamlining battles by having your party make decisions for themselves. If you’re someone who prefers to focus on using your player character rather than commanding the entire party and all summons, this mod does that for you.
If you're frustrated by your Sorcerer's limited use of magic, then the More Spell Slots mod for BG3 should remedy that. Spell slots are highly limited in this game for magical classes. You are limited to only being able to cast as many spells in battle as you have available slots, and for some of us, a measly once or twice just isn't enough.
One of the strangest limitations in BG3 is the level cap, but the Increase Max Level Cap mod removes that barrier for you and your party. You can only reach level 12 in Larian's RPG, which is far lower than other games like it.
You’ll now have a level cap of 20. The way it works is that this Baldur's Gate 3 mod doesn’t increase the maximum level you can reach with a single class. Instead, you can reach 20 through multiclassing. You still can only go up to level 12 with a single class, but you can use an extra eight levels for another class.
Larian didn't make Minthara the easiest companion to recruit in BG3, but the Summon Minthara mod gives us one way to fast-track the Drow into our ranks. She's one of the trickiest party members to recruit, only obtainable if you side with the goblins and take out all of the Druids and Tieflings at the Emerald Grove. Plus, you miss out on recruiting Halsin if you go this route.
As such, this mod addresses that issue head-on. From the start of the game, you can summon Minthara as a party member. She’ll even progress alongside the player, essentially letting you be a good guy in the game and still recruit the Oathbreaker Paladin.
Perhaps the most bizarre and hilarious mod of them all, the You Were a Goat for 10 Years mod delivers a new background option for your BG3 adventures. You can pick a backstory where you were a goat for 10 years before the start of the game. That alone makes this one of the most unique mods, but this has some gameplay elements.
As a person with some goat experience, you automatically gain access to handle animals and have Darkvision. You can use these without having to pick a certain race or class.
Despite only having a max level cap of 12, leveling up can be a bit of a slog in BG3, so those looking for a quick power boost may want to check out the Fast XP mod. This is even the case for completionists who are doing all of the side content available in the game. Considering how tough this game can be, you might want to over-level.
To do this, you can use this mod to gain experience much faster. There are two interesting options for this mod. The first is it gives you double the XP for the first six levels in the game. This ensures you quickly prepare and can access some of the mid-game spells and feats.
However, the other option is to have fast XP for the entire game all the way to the level cap. Mix this with the level 20 mod, and you could have a much speedier (and easier) playthrough.
The BG3 Party Limit Removal mod is either what brought you here or the one you just learned you want. No one wants to choose between bringing Karlach, Wyll, Shadowheart, Gale, Astarion — I can keep going. So, why not just bring even more pals along for the journey?
This removes the party limit of four and makes it a whopping 16 party members you can bring with you at once. In addition, it somehow ups the multiplayer party size to eight players. With this, you can have a massive multiplayer party with nearly every major party member all together. This will make battles larger, wilder, and a lot easier.
The only thing you may see more in BG3 than your Tav is that constant roll of die, so why not dress them up, too, with the Pearly and Glittery Dice mod? For those who are disappointed by the severe lack of dice skins available in the game, this mod is for you. You get 13 new dice skins to choose from, ranging from bright and cheery lime green to deep pearl silver. There is likely an option for everyone in this quick and easy mod.
One of the strangest flaws of the Paladin is the lack of a deity to pick, but the BG3 Paladin Deity mod fixes that. Only Clerics get that option, despite Paladins (lore-wise) following a deity to whom they vow their oath, hinting at this canceled feature in the backend. This fanmade tweak should smooth over that glaring omission, allowing you to pick between the same gods the Clerics follow.
If you want a complete spell collection for BG3, then try the 5th Edition Spells mod to expand your scroll library. While Baldur’s Gate 3 takes the foundation from Dungeons & Dragons 5th Edition, it doesn’t contain all of its spells. This mod adds in some of the missing spells, such as Dominate Monster and Mass Heal. This alone makes it worth picking up if you feel the spell book is too limited in the base game.
In addition, this mod better balances the overall progression of spells in this game with its numerous extra higher-level spells. You get a better balance of spells across the 5th and higher levels for late-game players.
Larian was pretty generous with its vanilla styles, but the Tav's Hair Salon mod for BG3 cranks it up another level with tons of new hair options for your party. It's got new looks, plus looks you've longed pined over some NPCs wear, but remain mysteriously absent from the character creator.
It's also neat to see some hairstyles make a return from Early Access after Larian removed them for the full release for one reason or another. They aren't all perfectly flowy, and some clipping looks silly here and there, but none of it's too big a deal and definitely worth the time investment for making this one work.
The BG3 closet gets a little bigger with the Basket Full of Equipment mod. If you're anything like me, mixing and matching the armor pieces Larian gives you is entertaining enough early on, but in the intense moments, I need my crew lookin' their best.
It's the natural next step after swapping up hairstyles, and while most things in the Basket Full of Equipment are for cosmetic purposes, there are some handy additions that buff your party. Dig around in there, and you'll notice accessories and other gems that don't have to limit your BG3 party to just looking almighty, it'll make the brute force to back it up, too.
This mod's so good, it made the top spot in the 10 best armor and clothing mods for BG3.
The Native Camera Tweaks mod is one of my BG3 must-haves. The vanilla camera just doesn't do my Tav's every, very photogenic angle perfect justice, so I love the extra control here. With this mod, you can override some of the zoom and FOV limits, giving you close-ups for better screenshots that aren't just in cutscenes.
It can get a little finicky sometimes, but it's way better than your usual options in BG3 and perfect for those of us who are really into dolling our Tavs up.
Ever wanted to explore The Forgotten Realms using your keyboard to guide your movements? Well, you are in luck — that's exactly what the WASD Character Movement mod does.
This mod allows you to toggle between the game's default movement style and using the WASD keys. It's also a really intuitive mod, with the ability to quick-switch between the styles with a swift tap of the Caps Lock key. It even auto-toggles when you enter and exit combat!
With your movement enhanced, why not check out how to really overhaul combat with our 10 best combat mods for BG3.
Do you find BG3's default character customization options a tad limiting? Then you'll definitely want to take a peek at the Appearance Edit Enhanced mod. It adds loads of additional options, so you can create the character you really want to play.
You can even change the appearance of all your existing characters, too. However, keep in mind that this mod is dependent on Norbyte's Script Extender. It's all explained in the description of the mod though, so you'll be just fine!
Inventory management in most RPGs can get chaotic at times. Oh, what am I saying? It's inevitable that we'll eventually lose track of what's where and start losing or dropping things we really aren't supposed to.
That's where this mod, Bags Bags Bags, comes in. It adds 21 new containers to the game that'll help you sort out your inventory more effectively. These containers are also purchasable from merchants in all three acts, so no matter where you are in the game, you can kit yourself out with some new practical containers.
I get it, carry weight add to immersion, yadda yadda. How much weight do you think Vegeta from Dragon Ball Z would be able to carry? I ask only because this mod is full of references to the 'over 9000' meme.
The mod does what it says on the box — you can increase the carry weight limit to whatever you like, even up to over 9000. So, if you think your character should be able to carry way more, here's the BG3 mod for you.
I find it quite frustrating that we don't know when a camp event might play out. So after just about every action, I find myself tempted to go for a long rest, only to find it wasn't really necessary, and I just wasted my time.
This mod removes the guesswork and shows us a notification when there's a camp event available. This way, we can stop wasting time and only long rest when absolutely necessary (and when there's an event available, of course).
Even wanted to clad your entire party in all-black, like you're the newest emo punk band in The Forgotten Realm? Well, now you can.
Dressing your characters in all-black can give your party a really badass look, as seen in the screenshot above. But, of course, this mod gives you the freedom to choose what to dye black — so at least you'll have the option now.
This mod takes things one step further and allows you to reuse your dyes unlimited times. This means that you don't need to obtain new dyes every time you switch gear sets, just whip out the old dyes and use them again.
I haven't personally tested whether this mod is compatible with Aether's Black Dye mod, so do be careful when installing. Always ensure you have a backup save, just in case.
Gold weighs a lot in real life, so adding a weight to gold can certainly help immersion a little. But video games have indoctrinated us for the last twenty years into enjoying weight-free currency. You can have as much gold as you want (where does it all go, though?) and never be weighed down.
If you want the same to apply in Baldur's Gate 3, then this mod needs to be in your load order. As the name implies, it removes the weight from gold, allowing you to carry as much as you want without ever having to store it.
What would a fantasy world be without legendary items to chase down and own, making you a force to be reckoned with in combat? Well, probably vanilla BG3, I guess?
This mod adds legendary items and also gives you a choice of how you obtain them. You can get them straight away, and for free (if you want to test them, I guess), you can obtain them from special places, or you can add them to the loot tables of the world, so it's all random.
Need even more stuff added? Then may I suggest our post on the 10 best weapon mods for BG3?
Being a D&D game, Feats can be pretty important in shaping your character into the perfect warrior. However, one modder decided that there simply weren't enough Feats in vanilla BG 3, and hence, Feats Extra was born.
It adds a massive range of new Feats, including FeyTouched, Orcish Fury, Observant, Skulker, and so, so many more. This adds heaps of additional customization that you can apply to build your perfect warrior, mage, or thief.
The maps in BG3 aren't terrible, but better maps are always welcome. After using Better Maps, you might come to find that my initial statement could be wrong.
Better Maps All in One combines a bunch of map mods by Nexus user pavelk, giving us a host of improvements on the vanilla maps. You can scale the minimap, drag it, remove the grid from the map, and even find NPCs easily with better markers. Overall, Better Maps is definitely worth a download.
It's hard to imagine a world where magic is commonplace yet glasses weren't invented yet, and hence, we have this mod.
Trips' Accessory Collection doesn't only include glasses and a monocle, but also a wide range of piercings to really spice up your characters with a range of accessories not included in the base game.
If you're like me, you love books. If you're like me, you also kinda hate books in BG 3, because you'll have a lot of them and it's a pain to tell which ones you've read and which you haven't.
That makes this mod an absolute gift. Quite simply, it turns read books green, so you can tell at a glance which books are no longer useful, and which you've got to get reading.
This feels a bit like a cheat mod, but allow me to set the stage. You're low on health, you've just stumbled into one more fight. Do you risk it and potentially only get some more tossable junk from your enemies, or do you just run away?
This mode makes that decision easy. With it, you'll be able to see the item value of enemies, as well as their vulnerabilities. You'll even be able to see the amount of items in containers. So yeah, it does feel a little like a cheat, but it sure has huge time-saving potential.
This mod allows for lighter and darker skin tones, while also adding tons of different colors. So if you wanted to be a green-skinned elf, a blue-skinned human, or even as pale as a vampire, this mod gives you more control over that.
Now you can bring your favorite shade of Avatar blue straight into the BG3 universe.
As we approach the bottom of the barrel, there are still so many mods to choose from, but this one proves to be quite the time saver and thus deserves its spot on this list.
For the BG3 veterans among us who have seen the intro quite enough times, you can install this mod to simply skip it. Definitely not recommended for new players, but if you've 'been there and done that' what's the point in not adding this mod?
Finally, we have a new dice set. I was originally going to add a mod here that gave us multiple new dice sets, but since it's not been updated for patch 7 yet and looks unlikely to ever be updated, I've found a worthy competitor.
The Astral Sea Dice Set mod is just one of a few dice mods from Nexus user JohnZyxx, and if you like this mod I highly recommend checking out their other dice collection mods here in case there's one that catches your fancy even more.
It's not a big overhaul mod, but in its own small way, it helps to keep this amazing game feeling just that little bit fresher.
To install mods in BG3, you'll want to begin with a few basics. You could always go the manual route — extracting and placing everything in the proper folder, overwriting certain files, etc. — but I much prefer a mod manager. Specifically, I recommend the BG3 Mod Manager from Laughing Leader. For a quick run down, here's the whole process:
After downloading and installing your new mod manager, get the basics installed. You may want to go ahead and install the Full Release Mod Fixer, as we mentioned above. It's not a requirement for everything necessarily, but so many mods use it it's worth the download. Improved UI is another you may encounter often.
If you're using the BG3 mod manager, note the "#" column. This is your load priority. When dragging and dropping mods here, the lower the number, the higher the priority it is. Some mods getting prioritized over others will break them. On some occasions, modders provide help with prioritizing load order, and for some of the tweaks, where they're at just doesn't matter.
It can be a bit of a guessing game, but I suggest loading mods in one at a time, making sure your most recent addition works before adding another.
The post The 30 Best Baldur’s Gate 3 mods for Patch 7 appeared first on Destructoid.
]]>Crossbows are excellent fallbacks for your party in Baldur's Gate 3. When the enemy is just too far away, or maybe when you want a little distance, they're always there for you. And the Hellfire Engine Crossbow adds some heavy artillery to your Baldur's Gate 3 arsenal.
This special crossbow can be crafted in Act 3 of Baldur's Gate 3, once you've reached the Lower City. It's tied into the quest to Disable the Steel Watch, but before you go blowing the place to smithereens, take a tour through the factory. The Hellfire Engine Crossbow is very much worth picking up, especially for the ensuing fights in the Foundry.
The Watcher Crossbow Blueprint is the key part of the Hellfire Engine Crossbow DIY project in Baldur's Gate 3, and you can find it on a desk inside the Security office at the back of the Steel Watch Foundry (X: -333 Y: -157). The tricky part is that while you can read it, you will actually need to pick it up. Open the options menu on it (right-click for PC players) and opt to add it to one of your party member's inventories.
Next, we'll need the materials. They're scattered around the factory's ground floor, so you don't need to advance further just yet to find them. You will probably want to finish the fight on the ground floor though, just to make life easier.
The parts you're looking for are:
The first two are scattered around the factory's main floor. However, they are well-marked with plaques right beside them stating what they are. While the Watcher's Crossbow Blueprint is in our possession already at this point, and the table is located on the opposite side of the Security office, near the stairs.
Now, head to the table and interact with it. You should have the combining screen show up. Open your inventory, and drag-and-drop the Steel Watcher Arm, Targeting Module, and Watcher's Crossbow Blueprint onto the slots next to the Table.
Hit the Combine button, and it will eat up the components and spit out the Hellfire Engine Crossbow. Congrats!
This special Heavy Crossbow has some nice bonuses. It hits hard, comes with a +2 Weapon Enchantment, can perform several special shots including one that reels enemies closer, and gets Lightning Arrow as a spell. It's a very handy weapon in the hands of someone like Karlach, giving her a much more effective ranged option than a normal, boring crossbow.
The Hellfire Crossbow is considered a heavy crossbow. That means it can be equipped by Lae'zel and Karlach only, from the origin companions. It is classified as Very Rare.
Damage: | 1d10 + 2 + (Dexterity Modifier) Piercing |
Weapon Enchantment | +2 |
Special | Lightning Arrow (Level 4 Transmutation Spell) |
Proficiency unlocks: | Piercing Shot, Brace, Reposition Malefactor |
Description: | "Trundling, mashing, mincing, crushing, grinding, blasting, biting! Hear their peeling thunder, their roaring flames, their clicking, whirring, metallic melody, and know that the hellfire engines of Avernus are on the move! - Edict in Elturel" |
Type: | Heavy Crossbow - 18m range - Two-Handed |
Weight: | 8.1 |
Sell price: | 960g |
The post How to make the Hellfire Engine Crossbow in Baldur’s Gate 3 appeared first on Destructoid.
]]>There's a lot to love about Baldur's Gate 3, the combat included. But nothing is perfect, and that's where the game's impressive modding community comes in.
We're going to take a look at the 10 best Baldur's Gate 3 combat mods currently available on Nexus Mods, to see how modders have innovated on and changed one of the most important features in Larian's CRPG.
Combat Extender gives you complete control over combat difficulty. Want to give yourself more Actions? Sure, go ahead. Want to add spells to your enemies to make things harder for yourself? Why not, you can do it. You're in charge.
Combat Extender is all about putting the power in the hands of the player. Yes, you can use it like a total cheat code, but you can also do the complete opposite. Having the choice is all that matters.
If Baldur's Gate 3's combat encounters take a little bit too long for your taste, then MagusTheMagician's More Actions should be able to solve your issue.
It's a mod as simple as its name. You get more Actions, Bonus Actions, Reactions, and Inspiration to use during combat. This should allow you to cut through your opponents in much fewer turns. However, this will make BG3 combat much easier, so be aware.
Trials of Tav - A Roguelike Mode is by far the biggest mod on this list. It changes Baldur's Gate 3's entire genre, transforming it from a CRPG to a neverending roguelike. Placed in random locations from across the base game, fighting random enemies while picking up random loot, this is for people who truly love Baldur's Gate 3's combat and wish the entire game was like that.
There are 80 maps in total, with "100h of new gameplay" according to creator Hippo0o. You face waves of enemies, each harder than the last. It's just a totally new experience, and it even works in multiplayer. There's even a new scoring system called RogueScore, which allows you to unlock more powerups as the waves progress.
It's hard to believe, but not everyone loves turn-based combat. Crazy, right? Brawl - Real Time Combat is the perfect remedy if this sounds like you. There are limits that even modders can't bypass, so don't expect to install this mod and suddenly be playing Dragon Age.
However, it will make each action, in turn, happen instantaneously, which speeds up the combat enormously. Fights that previously took minutes now take seconds, and it's incredible fun. You've got to think much faster with this mod, which changes the combat dynamic entirely. There's an option to pause if you need a moment, too.
Admittedly, Aether's No Party Limits affects much more than just combat, but it's here that you'll most notice its impact on your BG3 playthrough.
This mod extends the party limit to 16, allowing you to bring all your Baldur's Gate 3 companions along for the adventure. And yes, they can all fight at once, making combat all a bit one-sided, considering the game was designed for parties of fun. It's a blast that you should definitely try out at least once.
Finding Baldur's Gate 3 combat too easy? Install Absolute Wrath. With almost 2,000 new Affixes (buffs and debuffs) and hundreds of new Absolutist elite enemy types to fight, it's one of the most comprehensive refreshers of combat in BG3 that you can download.
All the new Affixes are dynamically applied by the mod automatically, "aligning them with their innate traits, classes, and levels." According to creator Grimpreacher, this "ensures that every encounter is both thematic and unforeseeably chaotic." Absolute Wrath is a real breath of fresh air for BG3 veterans.
There's nothing more frustrating than biting off more than you can chew in a Baldur's Gate 3 combat encounter. With this mod, you'll never have to worry about that ever again.
Combat Auto Saver saves the game automatically whenever you enter combat. Now, if you lose a fight, you don't have to be annoyed that your most recent save is going to cost you 30 minutes of progress. Quality of life is the name of the game here.
Hitting a Critical Miss in BG3 feels a little pointless. It's frustrating, sure, but it doesn't really matter. Critical Miss Has Consequences addresses this perfectly by, well, giving Critical Misses consequences.
Now, when a Critical Miss is hit, the target makes a free Attack of Opportunity against the initiator. Ranged attacks and cantrips are supported with this mod, so it's not just for melee players. It's a great and easy way to make the Critical Miss system feel much more important.
If you do lots of summoning during combat in Baldur's Gate 3, keeping on top of your summons can become a huge nuisance, especially when controlling your companions, too.
Automated Summons adds a new passive ability that allows the AI to take control of your summons during combat. Let them do their own thing! This is toggleable, so if you decide you want control again, you get it at the push of a button.
Unfortunately, Baldur's Gate 3's combat has a few frustrating bugs that are just an accepted part of the experience. Turns occasionally get stuck, with the only solution in the base game being to reload a save. No longer.
Combat Console Commands adds a few commands that can be used to forcibly end combat turns in different ways, effectively fixing the aforementioned bug. Why wouldn't you have it in your load order?
The post 10 best Baldur’s Gate 3 combat mods appeared first on Destructoid.
]]>Most Baldur's Gate 3 players discover early on that Lae'zel is one of the most useful companions in the game during combat. Thanks to her big damage, the Githyanki companion is essential for making the early game bearable and the late game easy.
Because Lae'zel is a Fighter by default, you can choose four feats for her across a Baldur's Gate 3 playthrough. Most classes only get three, although there are a few other exceptions. Lae'zel's feats unlock at Levels 4, 6, 8, and 12, which make her extremely powerful during the first half of the game.
If you're unsure which are the best feats for Lae'zel in Baldur's Gate 3, we've got you covered. These are the ones you should be choosing to make the most of the Githyanki Fighter's strengths.
When considering the best feats to take as Lae'zel in Baldur's Gate 3, it's essential also to think about the order in which you take them. This will help you build properly as you progress through the game.
The end goal here is to create a Lae'zel build that dishes out as much damage as possible. This is her big strength right from the moment you recruit her, so that's what we'll be leaning into here. We've also included some honorable mentions so that you've got a bit of choice for your build.
Feat | Description |
---|---|
Ability Improvement | You increase one Ability by 2, or two Abilities by 1, to a maximum of 20. |
Ability Improvement is as safe as a Baldur's Gate 3 feat gets. You get two more Ability Points, which for Lae'zel, should be used on Strength and Dexterity. Alternatively, doubling up on Strength is a valid choice, too. Number goes up, Lae'zel gets stronger – simple.
You might as well reap the benefits of Ability Improvement for as long as possible, so you should take this BG3 feat at Level 4.
Feat | Description |
---|---|
Savage Attacker | When making a melee weapon attack, you roll your damage dice twice and use the highest result. |
Lae'zel's attacks are incredibly powerful out of the box, and of all the companions, she's probably the strongest during those early periods of Baldur's Gate 3. Savage Attacker ensures those attacks will almost always be massively powerful due to the damage dice being rolled twice.
This is another feat worth grabbing early. You can't really go wrong with maximizing your damage as you fight your way through Acts 1 and 2 of Baldur's Gate 3.
Feat | Description |
---|---|
Great Weapon Master | When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn. Attacks with Heavy melee weapons you are Proficient with, can deal an additional 10 damage at the cost of a -5 Attack Roll penalty. (You can toggle this on and off.) |
Great Weapon Master is a must-have feat for any of your companions who you're relying on to deal melee damage. Karlach, Lae'zel, you name them - they've got to have this feat. It gives you another turn during combat, which, when combined with Savage Attacker, guarantees you're going to hurt your opponents badly.
Since Lae'zel gets an extra attack by default at Level 5, there's no great rush to grab Great Weapon Master. We'd recommend taking it at Level 8, at which point you should be at a place where the game's difficulty starts to really ramp up. The extra attack and damage will prove essential.
Feat | Description |
---|---|
Polearm Master | When attacking with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to attack with the butt of your weapon. You can also make an Opportunity Attack when a target comes within range. |
More damage! Polearm Master lets you get ANOTHER attack with your bonus action, so long as you're holding a glaive, halberd, quarterstaff, or spear. With the right weapon, you should be getting a total of four attacks every turn if you also took Great Weapon Master. All will fall before you.
It's worth noting that Lae'zel has a greatsword by default, which is why we recommend grabbing Polearm Master at Level 12. It's the last feat you'll take, so it gives you plenty of time to find one of the weapon types affected by this one.
If you're looking to be as efficient as possible, the above feats are the way to go for Lae'zel. However, you can also use these honorable mentions if you want to change up your playstyle a little rather than being hyper-efficient with your Lae'zel build in Baldur's Gate 3.
Feat | Description |
---|---|
Athlete | Your Strength or Dexterity increases by 1, to a maximum of 20. When you are Prone, standing up uses significantly less movement. Your Jump distance also increases by 50%. |
Durable | Your Constitution increases by 1, to a maximum of 20. You regain full hit points each time you take a Short Rest. |
Mage Slayer | When a creature casts a spell within melee range of you, you have Advantage on any Saving Throw against it, and you can use a reaction to immediately make an attack against the caster. Enemies you hit have Disadvantage on Concentration Saving Throws. |
Tavern Brawler | When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Also grants +1 to either Strength or Constitution. |
Tough | Your hit point maximum increases by 2 for every level you have gained. |
Choosing your feats is a big deal in Baldur's Gate 3, and sometimes, you get it wrong. If your build isn't working for your playthrough, you can respec Lae'zel from Level 1 at Withers for 100 gold. This shouldn't break the bank, so long as you're not frequently wasting your money in BG3.
The post Best feats for Lae’zel in Baldur’s Gate 3 (BG3) appeared first on Destructoid.
]]>Karlach is one of the best companions in Baldur's Gate 3. Her personal storyline is one of the most interesting, and her prowess in battle makes her essential to have along for the ride.
As a Barbarian, Karlach only has access to three feats in Baldur's Gate 3, compared to other classes like Rogue and Fighter, which get four. This means that you've got to pick your Karlach feats carefully when you unlock them at Levels 4, 8, and 12.
So, which ones should you take? To help you decide, let's look at the best feats for Karlach in Baldur's Gate 3 to make the strongest build possible.
There are 41 feats to choose from in Baldur's Gate 3, so narrowing it down to just three is tough. We've picked out what we think are the best feats for Karlach, as well as a few honorable mentions that you can't completely rule out.
With any Barbarian build in BG3, the aim should be purely about dealing as much damage as possible while being able to take a hit or two. You'll be right in the middle of the action, so this is crucial. These feats will help you achieve that.
Feat | Description |
---|---|
Great Weapon Master | When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn. Attacks with Heavy melee weapons you are Proficient with, can deal an additional 10 damage at the cost of a -5 Attack Roll penalty. (You can toggle this on and off.) |
The Great Weapon Master feat is absolutely essential for any party featuring Karlach in Baldur's Gate 3. With this, you can take an extra attack each turn using your bonus action. Your attacks are going to be deadly as a Barbarian anyway, so getting to take two will result in enormous damage, especially if you're using a Heavy melee weapon you're proficient in.
We'd recommend taking Great Weapon Master as early as possible, ideally making it your Level 4 feat. Doing this kind of damage so early in the game will make combat encounters a breeze with Karlach in your party.
Feat | Description |
---|---|
Savage Attacker | When making a melee weapon attack, you roll your damage dice twice and use the highest result. |
It should be pretty obvious why you should pick the Savage Attacker feat as Karlach in Baldur's Gate 3. She's capable of dealing enormous amounts of damage, so getting to roll the dice twice and use the highest result is comically overpowered.
Grab Savage Attacker at Level 8, after taking Great Weapon Master. That way, you'll always get the +10 damage buff too - a potent combination that will ensure Karlach plays an important role in your party throughout Baldur's Gate 3.
Feat | Description |
---|---|
Tough | Your hit point maximum increases by 2 for every level you have gained. |
BG3's Karlach can already take tons of damage compared to the other companions. The Tough feat takes that up a notch by giving her plenty more HP. When combined with the previous two feats, you create a resilient melee monster by taking the Tough feat.
You should take the Tough feat for Karlach last, once you reach Level 12. As you hurtle toward the end of the game, the extra health will make Karlach extremely tough to kill. If you're really struggling earlier in the game, don't be afraid to take the Tough feat earlier, though.
While we can heartily recommend taking the above feats for Karlach in Baldur's Gate 3, there are plenty of ways to build this Tiefling Barbarian. We've added five more honorable mentions for the best feats for Karlach in Baldur's Gate 3 that you can use to switch up your playstyle.
Feat | Description |
---|---|
Ability Improvement (Strength) | You increase one Ability by 2, or two Abilities by 1, to a maximum of 20. |
Athlete | Your Strength or Dexterity increases by 1, to a maximum of 20. When you are Prone, standing up uses significantly less movement. Your Jump distance also increases by 50%. |
Charger | You gain Charger: Weapon Attack and Charger: Shove. |
Martial | You learn two manoeuvres from the Battle Master subclass and gain a Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest. |
Tavern Brawler | When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Also grants +1 to either Strength or Constitution. |
If you find you've made the wrong choice with your feats, you can always respec Karlach by paying 100 gold to Withers at camp. You're not locked into one specific build, so why not try out a few different feat selections throughout your playthrough?
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]]>Baldur's Gate 3 takes you on a wondrous journey through one of Dungeons & Dragons' most iconic settings. However, your trek through the Sword Coast may hit a snag if the in-game camera gives you a lopsided view of the world.
The camera controls in Baldur's Gate 3 can be tricky to figure out, especially if BG3 is your first experience with top-down role-playing games. Luckily, I've spent almost a hundred hours playing this game, so I can tell you everything you need to know to master its camera.
If you're playing Baldur's Gate 3 on a gaming computer, you control the camera with select keys on your keyboard and a few HUD buttons you can click with your mouse. The game gives you a pretty nice tutorial on using the camera whenever you start a new game, but it doesn't tell you everything, so here's a more thorough rundown.
Once you familiarize yourself with these key commands, your Baldur's Gate 3 journey will be as cinematic as it is fun to play.
Edge Panning is an additional camera option that allows you to move the camera by moving the mouse around the edge of the screen. This is an excellent option if you don't want to use the A/S/D/W or Arrow Keys to move the camera.
To turn on Edge Panning, open the "Options" menu and scroll down to the bottom of the "Gameplay" tab. You should see Edge Panning as the second option in the Camera section. If you use Edge Panning and have a multi-screen setup, I'd recommend flicking the Lock Mouse to Window option to "On" so your mouse doesn't go high-wire when it jumps to another screen.
Whether you've plugged a gaming controller into your computer or are playing Baldur's Gate 3 on the PS5 or Xbox Series X/S, a radically different control scheme awaits you. Controlling the camera with a controller plays much differently than steering it with a mouse and keyboard, but it's still easy to get the hang of.
With all that covered, you shouldn't have any problem working Baldur's Gate 3's camera. Be sure to check out all our BG3 if you're wondering which Feat to give your party or how to defeat challenging bosses standing in your way.
The post How to use all the camera controls in Baldur’s Gate 3 (BG3) appeared first on Destructoid.
]]>Astarion is one of the most popular companions in Baldur's Gate 3. You'll likely meet him early in your adventure, a Rogue whose tongue is as fast as his sword. One thing's for sure: you want to keep Astarion around.
As a Rogue, Astarion has one distinct advantage over other Baldur's Gate 3 characters. Whether you're playing as him or bringing him along as a companion, Astarion can choose up to four feats as he levels up, as opposed to others' three. These come at Levels 4, 8, 10, and 12 for Rogues.
But which ones should you be taking for your playthrough? We're going to take a look at the best feats for Astarion in Baldur's Gate 3, to make sure you get your build just right.
When looking at the best feats for Astarion in Baldur's Gate 3, we'll highlight the four we think you should be taking throughout your playthrough. There are so many BG3 feats that these four aren't the only ones you can take, so we'll also include some honorable mentions that also work pretty well for an Astarion run.
The priority with these feats is to create a ranged Astarion BG3 build. In the late game, this can result in some pretty crazy damage with the right feats in place.
Feat | Description |
---|---|
Ability Improvement | You increase one Ability by 2, or two Abilities by 1, to a maximum of 20. |
With four feats to choose from, you should always be taking Ability Improvement. Usually, for a Rogue, you'd dump the extra two points here into Dexterity, allowing you to take advantage of Stealth skills and giving you a bonus for abilities such as Sleight of Hand.
We'd recommend taking Ability Improvement for your Level 4 feat in Baldur's Gate 3. Astarion will reap the benefits if you take this one as early as you possibly can.
Feat | Description |
---|---|
Sharpshooter | Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage. (You can toggle this on or off.) |
Any Astarion build in BG3 isn't complete without taking the Sharpshooter feat. It makes him an absolute menace from range, and the removal of penalties from low ground is just overpowered. Make no mistake - if you choose Sharpshooter as one of your feats for Astarion in Baldur's Gate 3, you should switch primarily to ranged attacks.
You should take Sharpshooter as your Level 8 feat for Astarion. The -5 penalty to Attack Roles can be negated by high Dexterity if you took Ability Improvement earlier, and the extra 10 damage is an enormous buff in exchange.
Feat | Description |
---|---|
Dual Wielder | You can use Two-Weapon Fighting even if your weapons aren't Light, and you gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You cannot dual-wield Heavy weapons. |
When you're really starting to hone your Astarion build in Baldur's Gate 3, we'd definitely recommend Dual Wielder. This feat will allow you to dual-wield crossbows, which, when combined with your previous two feats, makes Astarion a damage-dealing machine. The +1 bonus to Armour Class isn't too shabby, either.
Dual Wielder is a Baldur's Gate 3 feat you should take for Astarion at Level 10. The previous two are so beneficial at an early stage, that you'll see more rewards from taking them first. Dual Wielder is great, but it's quite a specialist feat.
Feat | Description |
---|---|
Mobile | Your movement speed increases, and difficult terrain doesn't slow you down when you Dash. If you move after making a melee attack, you don't provoke Opportunity Attacks from your target. |
The Mobile feat is one of the best for players who enjoy the stealthy aspects of a Baldur's Gate 3 Astarion playthrough. It's commonly used alongside Dash to avoid Opportunity Attacks as you maneuver around the battlefield, then Cunning Action: Hide to go into Stealth mode.
When using Mobile as part of that combination, Astarion can pop in and out of stealth during combat, dealing massive damage before slipping away into the night. Even for ranged characters, Mobile is great for simply repositioning quickly without taking tons of damage. Grab this feat at Level 12 - it shouldn't be an early priority, but it's worth having.
The four feats above aren't the only viable ones for an Astarion playthrough of Baldur's Gate 3. Here are some honorable mentions you can use, even if you're not embracing the range-heavy build we recommended above.
Feat | Description |
---|---|
Alert | You gain a +5 bonus to Initiative and can't be Surprised. |
Crossbow Expert | When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage. Your Piercing Shot also inflicts Gaping Wounds for twice as long. |
Lucky | You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. |
Savage Attacker | When making a melee weapon attack, you roll your damage dice twice and use the highest result. |
Tough | Your hit point maximum increases by 2 for every level you have gained. |
It's also worth noting that you can always experiment with your Astarion feats in Baldur's Gate 3. If you think you've made the wrong choice for your playthrough, you can respec your class via Withers and choose your feats all over again. This will set you back 100 gold each time, which isn't much at all when you get into the latter stages of Baldur's Gate 3.
The post Best feats for Astarion in Baldur’s Gate 3 (BG3) appeared first on Destructoid.
]]>The Steam Deck has been something of a revelation for PC gaming. This powerful device allows you to play your PC games on a portable screen, allowing for an experience more akin to something like the Nintendo Switch.
This is all well and good, but some PC games require the pinpoint precision of mouse-and-keyboard input. That's why we're taking a look at the 15 best Steam Deck games, so you know which titles are worth playing on your portable PC device. All of the following games are marked "Steam Deck Verified," meaning you can guarantee a solid experience with these selections.
Hunting ghosts with friends, what could be more fun? Despite still technically being in Early Access, Phasmophobia is arguably the best game in its genre. You're placed on a map, which can be as small as a suburban house or as large as an entire prison, haunted by a ghost.
There are 24 different ghost types, each offering up three types of evidence to help you and your friends decipher what they are. You find this evidence using various types of ghost-hunting equipment, from spirit boxes to EMF readers. It's not entirely that simple, as these ghosts will drain your sanity before hunting and killing you. Phasmophobia is a blast, and we recommend playing with friends.
Blizzard's long-awaited follow-up in its iconic ARPG series was worth the wait. Diablo 4 follows the same general gameplay loop as previous iterations, defeating powerful enemies throughout dungeons while collecting hordes of loot to upgrade your build.
While technically an RPG, Diablo 4's quests and storyline play second fiddle to the game's unique brand of chaotic action. There's nothing quite like melting swarms of demons while finding a rare item that takes the havoc up a notch. Some might recommend a mouse and keyboard for Diablo 4, but you can definitely do just fine on a Steam Deck.
Balatro isn't your standard card game. There's almost too much complexity to sum up in a few sentences, but the gist of it is this: it's a roguelike deck-builder where you must score points by playing poker hands against blinds. With these points, you can upgrade your deck and buy joker cards, which affect the game in various ways. It's absurdly addictive and puts an impressive spin on a classic card game.
Given the nature of Balatro's controls, it really doesn't matter whether you play on a regular PC or on a Steam Deck. It plays very well on Valve's portable devices, so if you're looking for a more laid-back Balatro, Steam Deck is the way to go.
Portal 2 might be well over a decade old at this point, but it can still kick it with any modern release on the market. With sharp humor, challenging puzzles, and an endlessly replayable co-op mode, Portal 2 remains one of the best video games ever made.
Valve gets so much mileage out of one simple concept: you have a portal gun that you can use to open portals around the game world. You must use these portals to solve puzzles throughout each level, most of which are physics-based. Luckily, these puzzles don't require pinpoint mouse precision, which is why this is perfect for chilled-out Steam Deck play.
Cyberpunk 2077 had its troubles upon its 2020 release, disappointing almost everyone. In the years since, CD Projekt Red has remained committed to making it the best game it can be via countless patches and the sublime 2023 expansion, Phantom Liberty.
At long last, Cyberpunk 2077 is (almost) everything it was hyped up to be, and it runs great on the Steam Deck. With engaging characters, powerful RPG choices, and the staggeringly beautiful open world of Night City, Cyberpunk 2077 is a game you can really sink your teeth into nowadays.
If The Binding of Isaac: Rebirth isn't the best roguelike ever, then I don't know what is. Straight from the brain of Super Meat Boy developer Edmund McMillen, The Binding of Isaac: Rebirth sees you fight through procedurally-generated dungeons against some of the most terrifyingly-designed monsters you'll ever see in a video game.
As you progress, you collect items on each floor. This contributes to your build, but not every item complements one another. This means you're constantly making important choices about what to pick up and what to leave behind. Each run is permadeath, resetting you right to the start if you die while progressing through the floors. Because of the randomized floors and items, it might be one of the most replayable games ever made.
How many games do you know that can blend the action-adventure and restaurant simulator genres seamlessly? There's not many, let me tell you that much. Dave the Diver is one such title, and it's undoubtedly one of the best games on the Steam Deck.
Dave the Diver is split into two gameplay sections. During the day, you dive into the sea, collecting ingredients from the ocean floor while fighting sealife with your harpoon gun. Later in the evening, you use these ingredients to run a sushi restaurant, improving its reputation through good food and service. All of this is complemented by a gorgeous pixel art style, resulting in a game unlike anything you'll have played before.
2023's Resident Evil 4 might be the best remake in the series to date, and that's a high bar to clear. The game sees the return of Leon Kennedy, who is tasked with rescuing the president's daughter, Ashley. You're faced with hordes of the undead throughout your adventure, which tops the 2005 original in just about every way.
Its graphics? Stunning. Its controls? Modern. The story? It has a tighter pacing this time around. And that's before we even get to the atmosphere, which is the real star of the show in the Resident Evil 4 remake. It's absolutely dripping with tension, which carries over even on the small screen of the Steam Deck.
13 years after its launch, and there's still nothing that quite evokes the same feelings as Skyrim. It's a classic RPG in every sense of the word, with one of the most detailed open worlds you'll ever explore, even after all this time. Interesting questlines and memorable characters are the tip of the iceberg in Bethesda's magnum opus.
On PC, Skyrim modding takes things to another level. Nexus Mods has almost 100,000 mods to download for the game, so the question is: can you mod Skyrim on Steam Deck? Yes! It's a bit more hassle, but it's certainly possible, meaning you can bring Skyrim up to modern standards on your handheld device.
Ludeon Studios' RimWorld is a far deeper game than it seems on the surface. At first glance, it appears to be just another construction and management simulator. Simply put, it isn't. RimWorld gives you numerous starting scenarios, where you must attempt to survive and escape from a procedurally generated planet.
To make every playthrough unique, it employs the use of an AI storyteller, which can make decisions on the fly to affect proceedings. You can choose from various storytellers, each of which will change its behavior based on various parameters. Want something intense? Go with Randy Random. Want a more traditional narrative? Cassandra Classic will make that happen. The third is Phoebe Chillax, which offers a more laid-back experience. It's this storyteller feature alone that elevates RimWorld above every other game in the genre.
2018's God of War finally arrived on PC in 2022, breaking Santa Monica Studio's masterpiece free from its PS4 restraints. The game tells a powerful story between Kratos and his young son, Atreus, and their journey to spread the ashes of their wife and mother, Faye, at the highest peak in Jötunheim.
Its hack-and-slash gameplay is similar to previous God of War games, yet the combat still manages to feel distinctly modern. That's an achievement in itself. Just everything, from the impeccable score from Bear McCreary to the awesome world design, comes together as a full package to make God of War one of the best Steam Deck games.
How will CD Projekt Red ever top The Witcher 3: Wild Hunt? The culmination of an epic trilogy, this title is an extraordinary RPG, with impactful choices to be made even in the smallest of moments. The Witcher 3: Wild Hunt features some of the most well-written side-quests you'll ever see, as well as two fantastic expansions in Hearts of Stone and Blood and Wine.
For a 2015 release, The Witcher 3: Wild Hunt holds up extremely well from both a visual and gameplay perspective. The combat still feels very fluid, which is why it remains one of the best Steam Deck games you can play after almost a decade.
There's a reason life-simulation fans are still returning to Stardew Valley almost nine years after its release. ConcernedApe's game strips the formula back to basics but does everything it attempts just about perfectly.
There's farming, fishing, building, mining, socializing, romancing, and even combat - it's a pretty simple life in Stardew Valley. If you enjoy life-simulators, there's a good chance you've already played this game. If you haven't, there's a good chance Stardew Valley will convert you to the genre.
Elden Ring is not for the impatient gamers out there. This open-world RPG by FromSoftware will test the limits of your patience, punishing you with sweet, sweet death over and over again. It's a classic Souls-like, defined by nigh-impossible bosses and frustratingly infrequent checkpoints, but with a bigger scale than anything the studio has ever attempted before. The satisfaction from victory in Elden Ring will have you jumping for joy.
Given that many would recommend Elden Ring with a controller anyway, I feel safe saying the game works great with the Steam Deck joysticks. Go forth and explore the Lands Between from the comfort of your own couch.
Top spot was only ever going to Baldur's Gate 3. Larian's 2023 CRPG is an instant classic. With deep customization, fun combat, brilliant companions, and a gripping narrative, Baldur's Gate 3 is a game we'll all be playing for many years to come. I could wax further lyrical about its epic world, engaging quests, and a staggering level of freedom, but I reckon you get the picture.
Baldur's Gate 3 feels made for the Steam Deck in many ways. The turn-based combat lends itself well to the joystick controls, and the slow-paced gameplay in general makes it perfect for kicking back on the couch and playing at your own pace.
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]]>Baldur's Gate 3 is a game that lives and dies by its companions. The characters in Larian's RPG are arguably its biggest strength, but they can be even better.
This collection of the 10 best Baldur's Gate 3 companion mods alters both the look and behaviors of the game's followers. These are the must-haves, the cream of the crop.
More Reactive Companions is a Baldur's Gate 3 mod that makes the game truly feel like a group adventure. It doesn't even add any new content, instead repurposing many of the throwaway dialogue lines used by the characters when playing as them.
These lines will be used as "companion chatter" when using this mod. Each one has been hand-picked for every scenario by mod author LightningLarryL, giving it a real feeling of authenticity. It makes a massive difference to make your party feel more alive than ever.
Full Custom Companions (Hirelings) expands the hireling system in a huge way. Instead of being constrained to the same old hirelings offered by Withers, this allows you to customize your own. You can even use Baldur's Gate 3 race mods to create extra unique hirelings.
That's not all this mod does, though. It also allows you to duplicate regular NPCs and use them as companions. These custom hirelings can also use tadpoles to gain illithid powers, making them feel much more like a regular BG3 companion.
If you're a Dungeons & Dragons lore fanatic, Summon Guenhwyvar - Drizzt Legendary Panther Companion should be right up your alley. The panther Guenhwyvar is a popular figure in the Forgotten Realms lore, and with this mod, you can summon her to fight by your side.
Upon installation, you'll be given a figurine of Guenhwyvar. This can only be used to summon her once per Long Rest, so it's not entirely overpowered. Overall, it's a solid, lore-friendly addition to Baldur's Gate 3.
Oh, you want a party? Adjustable Party Limit can give you a party. As the name suggests, it allows you to change the number of companions allowed in your party at a time, selecting from anywhere between 1 and 16.
There are a few similar mods that do this, so why's this one the best? According to mod author PixellBytes, it's the only one that has "built-in ways to prevent you from encountering some of the most infamous party limit extender bugs, such as the Act 1 lake boat bug and the long resting bug." So, there.
We all love Scratch; he's the best boy. But he isn't the most useful boy in combat scenarios. You can fix this with JWL Scratch is Back, which adds 11 elemental-themed variants of Baldur's Gate 3's cutest pup.
This is done in a lore-friendly way, giving you 11 enchanted collars to collect throughout the game, each of which offers a different buff to BG3's canine companion. Recommended if you want to bring Scratch along for the adventure.
If you think about it, even on a surface level, it doesn't make sense that Karlach takes fire damage in Baldur's Gate 3. She burns so hot that you can't even touch her!
Obviously, resistance doesn't always equal immunity, but I reckon Fireproof Karlach makes more sense to have than not. It simply gives her the Hellish Resistance trait, nullifying all fire damage.
Really Shadowheart might be one of the most considered Baldur's Gate 3 mods out there. It completely alters her character in Act 3 to be more consistent with Acts 1 and 2. But what does that actually mean?
For starters, romanced Shadowheart no longer tolerates cheating. No more casual fun with Halsin or the Drow Twins for you! It's much more in line with the Shadowheart we meet earlier in the game, but that's only the tip of the iceberg for everything this mod does. She'll try to save her parents no matter what, she'll take a lot more persuasion to kill Viconia, and you can even propose to her if you do choose to save her parents. That's right: you can be married to Shadowheart in the epilogue with this mod. 10/10, no notes.
Nexus Mods user vyrelis has seriously cooked with Karlach Overhaul WIP. It's by far and away the best overhaul of the tiefling companion's face, making it look a little softer than the base game.
It also gives her a cool new hairstyle that, in my opinion, trumps the vanilla one. Overhauling the appearance of a fan-favorite character will always be controversial to some players, but this one's pretty tasteful.
Now, for something a little more dramatic. A Visit with Volo - Astarion Reimagined de-ages Neil Newbon's popular vampire a good 20 years, giving him a look closer aligned to something you might see on a runway or the front of a magazine.
This pretty-boy-Astarion aesthetic won't be for everyone, and understandably so. But for those who do like it, it could prove to be one of the best Baldur's Gate 3 companion mods out there.
Of all the Lae'zel overhauls on Nexus Mods, I reckon Lae'zel - Alternate Faces takes the crown. This one offers numerous face options, each based on a different Baldur's Gate 3 race.
The differences from the base game version of Lae'zel are pretty small, so you won't be left feeling like she's a totally new character with this mod.
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]]>I'm surprised by the lack of Baldur's Gate 3 merch we've had access to since its release over a year ago, but that's all about the change with this new BG3 Funko Pop! collection. There are technically three characters in total part of the original lineup, though one has two different styles, bringing the total number to four. Let's take a look at all the Baldur's Gate 3 Funko Pops as well as where you can preorder them and how much they are going to cost.
If you were hoping to get your hands on a Mindflayer or some other crazy BG3 Funko Pop!, sadly it's not an option with the launch lineup. In fact, even from all the awesome and memorable BG3 companion characters, only 3 are getting a Funko Pop! with this launch collection. Here's all four Baldur's Gate 3 Funko Pops in the first launch:
First up is the beloved High Elf Rogue bloodsucker Astarion Ancunin. It's no surprise that Astarion is one of the launch lineup Funko Pops for BG3, as the intelligent and witty character was one of the most played companions according to Larian Studios. What makes the Astarion Funko Pop! particularly interesting is that there are technically two styles, as the character is part of Funko's "Chance of Chase" program. This means you don't get to choose which style you get, but instead, every purchase has a chance of getting the rare Chase Variant.
The default version of Astarion comes with the red-eyed vampire holding a dagger in his right hand. According to Funko, 5/6 purchases of the Astarion Funko Pop will come with this version. For the other 1/6, however, you will receive the rare Astarion with the Necromancy of Thay tome in his right hand instead of the dagger. The rest of the Astarion Funko Pop, including his red eyes, hair, and clothing, are the same between the two versions.
Preorder Details
Price: Amazon: $12.99 or Funko Store: $12
Release Date: December 16, 2024
You can admit it, you knew Shadowheart was going to be part of this launch lineup. After all, surely you can fix her, right? That's right, the half-elf Cleric of Shar, Shadowheart, is the second character in the BG3 Funko Pop! launch lineup. Oddly enough, she's the most simple of the three characters in the lineup, not coming with anything special other than the Artifact. Still, it's Shadowheart.
For the uninitiated, Shadowheart was the most romanced character in BG3 according to Larian. The Artifact in her right hand looks pretty simplistic, but there's no doubt that this is Shadowheart, donning her chainmail Cleric clothing and the chain in her hair.
Preorder Details
Price: Amazon: $12.99 or Funko Store: $12
Release Date: December 16, 2024
The final Funko Pop! in the Baldur's Gate 3 launch collection is the Zariel Tiefling Barbarian Karlach and her teddy Clive, as part of a Buddy Duo collection. This means you're pretty much getting two Funko Pops for the price of one! Karlach herself clocks in at 4.55 inches tall while Clive is a teeny tiny 1.35 inches tall.
This is without a doubt the most detailed Funko Pop! in the collection, with Karlach's Tiefling horns in full detail as well as her black and red hair which admittedly looks pretty cool in Funko Pop! form. Even her armor is the most detailed of the three, and she comes wielding a battle axe. Oh, and of course she has her red Tiefling tail.
If you don't know who Clive is, I suppose that's ok. But for others, you'll recognize Clive as the cute and cuddly teddy that Karlach always has in her area of the Campsite if you recruit her. The cuddly bear shows some wear—surely he's gotten lots of hugs—and dons the crossed-out eyes. Who said Karlach wasn't deep?
Preorder Details
Price: Funko Store: $12 (It doesn't look like this one is on Amazon!)
Release Date: December 16, 2024
All three Baldur's Gate 3 Funko Pops in the launch collection are set to release on December 16, 2024.
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]]>Throughout Baldur's Gate 3, choosing your character's race is one of the most important decisions you'll make. It affects tons of dialogue throughout the game, and changes how some characters treat your Tav.
As with every aspect of the game, Baldur's Gate 3 has tons of mods adding new races. Some are based on D&D lore, while others are homebrewed by fans. If you're starting a fresh Baldur's Gate 3 playthrough, why not consider one of these race mods?
Flutter and Whimsy (Fairy Race) might be the most polished mod on this list. You can play Baldur's Gate 3 as a Fairy, complete with customizable wings. Fairies have their own custom cantrips and spells, including Tinify, which shrinks you down to size.
If you use other Baldur's Gate 3 customization mods, Flutter and Whimsy (Fairy Race) has you covered, including compatibility patches for many of the most popular downloads on the Nexus.
Half Angel (Aasimar 5E) takes inspiration from the 2016 Dungeons & Dragons sourcebook, Volo's Guide to Monsters, to bring the Aasimar race to Baldur's Gate 3. This winged race features three unique subraces fit for various playthroughs, each with extensive lore.
If you enjoy sitting in Baldur's Gate 3's character creator for hours, deliberating over every detail, you'll get lots out of Half Angel (Aasimar 5E). Creator DarthRen has added 25 halos and horns, as well as 10 wings and tails. That's not to mention the unique hairstyles and heads!
If there's one thing Larian's previous game, Divinity: Original Sin 2, has over Baldur's Gate 3, it's the ability to play as the undead. No longer. Ghastly Ghouls - Playable Undead Race solves this with four subraces: Lich, Ghoul, Wight, and Mummy. Each has custom heads and bodies, meaning you can tinker with your Undead's appearance to your heart's content.
This mod makes my immersion-obsessed heart happy. It uses the vanilla "Undead" tag for your Tav, affecting how various spells affect you. You'll be immune to some, while others, such as "Turn Undead," make you more vulnerable.
Adding a race from The Elder Scrolls isn't exactly lore-friendly, but The Dunmer - Playable Dark Elf Race was simply too extensive to leave out of this list. I mean, let's take a look at what this Baldur's Gate 3 race mod includes.
Six subraces, "themed after the Great Houses, House Dagoth, and the Ashlanders." Seven new spells, all of which have custom visual effects. 11 unique heads, 50 skin tones, and 19 hand-drawn tattoos. And there are custom piercings based on The Elder Scrolls III: Morrowind. A must-have mod, really.
Half-Dragon is based on an original homebrew TTRPG system by author johauna's husband. Four races are added, and numerous subclasses are meticulously designed to create a fun gameplay experience.
The highlight here is the ability to take the form of a Dragon. It's cool every single time and is reason enough to try this Baldur's Gate 3 mod. It feels like it should've been part of the base game all along.
There's a lot to love about Spirited Seasons - Playable Fey Eladrin, especially to enjoy creating stunning Tavs that look great in a screenshot. This adds the Eladrin race, with four subraces based on each season, extensive customization options, and unique spells to match.
The only drawback is that you can't change seasons throughout your playthrough, as the Eladrin can in Dungeons & Dragons. This is due to the technical limitation of changing subraces mid-playthrough. Don't let that put you off - this is one of the most polished Baldur's Gate 3 race mods out there.
Goblins exist in Baldur's Gate 3, so why can't we play as them? Whispers of the Fey - Goblins Race solves this issue, adding two new subraces: Greenskin Goblin and Dankwood Goblin. You can customize your Goblin as you would a regular Tav. There's even a custom Hireling named Ol' Shiny to bring along on your adventures.
If that hasn't convinced you, playing as a Goblin gives you access to a baby squirrel companion that will accompany you throughout Faerûn. I, for one, am sold.
Remember the Myconids? Those fungus folk that you meet in Baldur's Gate 3's Underdark? You probably never considered the fact that you couldn't play as one, but with Playable Myconid Race, now you can. Who asked for this? Who cares!
Understandably, customization is limited with this race mod, so you're restricted to picking from the models already available in Baldur's Gate 3. Creator porridge77 admits it's a little janky, but for the novelty factor alone, this is hard to beat and is well worth a slot in your load order.
Much like the previous mod, Hearts of the Forest - Playable Dryad Race takes a race already in the game and makes it playable. Considering their humanoid form, it's a little surprising they're not playable in the vanilla game, but regardless, this mod solves this.
Creator EmeraldTechno has gone the extra mile, creating new male Dryads. This isn't lore-friendly, but the end result looks great, so they get a pass here.
Using Wine and Revelry (Satyr Race) is a way to guarantee a unique Baldur's Gate 3 playthrough. The main highlight here are the digitigrade legs, which obviously aren't possible in the vanilla game.
Creator labotor has added many customization options to flesh out Wine and Revelry (Satyr Race), including various tails, horns, and ear options to give you total flexibility with your Satyr Tav.
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]]>Baldur’s Gate 3 was one of the biggest games of 2023, winning multiple GOTY awards and being on the tip of everyone’s tongue. Even with all that though, there are plenty of gamers who haven’t touched the game because they simply don’t like turn-based combat — but with this new mod, players can now enjoy the BG3 with real-time combat.
The mod comes from user tinybike, which you can download on GitHub. The modder calls it “an experiment” to see if they could get real-time combat working. This overhaul completely reworks the combat system, which speeds up every fight by a significant amount. Instead of each character getting a turn while the others wait, characters fight each other all at once.
Brawl, the name of the mod on GitHub, is still very much in the early stages. The mod doesn’t even work with the campaign at this time. But impressive videos are posted on the mod page and by tinybike on YouTube that show real-time fights, which show some pretty solid action.
The biggest issues with the mod being fully integrated so far are the lack of being able to pause the game, and fights being very imbalanced. Modder tinybike states in the Status section that they are “just trying to see if the system fundamentally works”, and both of these issues are on their to-do list. Pausing will hopefully be the next update to the mod, and balancing will come at a later time.
Baldur’s Gate 3 features plenty of memorable fights from start to finish throughout the campaign, from common encounters to imposing boss battles. The game has received countless praise for every aspect, including its turn-based combat. However, since the game has been out for a while now, players are looking to shake up gameplay and this could be the mod that does it. It could make for a whole new experience when starting your new playthrough.
Since there are so many mods for BG3 for gamers, a lot of them get lost in the trenches of the internet forums. But, if development continues on Brawl, then it could easily rise to be one the best mods for Baldur’s Gate 3 available.
For gamers who can’t get into the genre due to its pacing, this could be the mod that gets them to jump on the bandwagon and enjoy one of the best games of 2023. However, with plenty of work still needing to be done, we’ll just need to keep our fingers crossed for a world where BG3 combat doesn’t take 20 minutes per fight.
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]]>Mods are a great way to spice up your Baldur’s Gate 3 playthrough, letting you customize the game to your heart’s content. BG3 Mod Manager is the ultimate tool for it, but after its Patch 7 debut, you might be running into errors when trying to use it.
If the official BG3 Mod Manager is getting stuck on the loading profile screen while booting your game, we’re here to show you how to fix it and get your mods back up and running.
Here are all the solutions we’ve found to this bug in the BG3 Mod Manager:
The quickest way to fix the problem is to find the “modsettings.lsx” file and delete it. This file can be found under AppData>Local>Larian Studios>Baldur's Gate 3>PlayerProfiles>Public. Once you’ve navigated to this folder, simply right-click on the file and delete it or drag it to the trash bin.
Be aware that deleting this will delete your load order. Unfortunately, you will likely need to continue finding and deleting this file every time you need to change your load order or download any new mods.
So, while this is a quick fix, this is a solution you’ll need to continue doing while adding new mods. If you don’t want to lose your load order, you can duplicate the file using the Save Order As option in the BG3 Mod Manager. Keep that file somewhere else on your computer, and load it back up in the manager when you need it.
The next solution is the tried and true delete it and reinstall it method. Completely uninstall your BG3 Mod Manager to start, and once it’s been removed, remove the modsettings.lsx file from the folder listed above.
Then, you can re-download and install the BG3 Mod Manager, and you shouldn’t be getting stuck on the loading profile screen anymore. For some people, deleting the modsettings.lsx file alone isn’t enough, and this should solve the bug if it’s being stubborn. It gives you a clean slate with the BG3 Mod Manager.
The final solution comes from Larian Studios, who have made a Patch 6 beta branch to play the game in if you don’t want to lose your mods by updating to Patch 7. This will also keep any mods running that haven’t been updated yet for the latest patch, including customization mods, dice mods, and more. Here’s what you can do to run Patch 6:
Since Patch 7 is the root of the issue, by going back to Patch 6, it should solve the problem.
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]]>It has been over a year now since the launch of Baldur's Gate 3, and its modding community is starting to come into its own. No aspect of the game remains untouched as talented modders aim to perfect Larian's legendary CRPG with additions of their own.
This includes the weapons. Sure, Baldur's Gate 3 has a lot of weapon variation throughout the game, but there can always be more. Use these 10 BG3 weapon mods to really spice up your adventure through Faerûn.
Elven Weaponry - Longbows and Quivers is the first in a long line of mods on this list by creator kharneth, and there's a reason for that. This mod takes the base game's lackluster longbows and transforms them, adding new ones with edited and custom models of their own. According to kharneth, the objective of this mod is to put longbows on par with crossbows in Baldur's Gate 3, and it certainly achieves that.
With Drow Weapon - Rapiers, kharneth has added a ton of new rapiers into Baldur's Gate 3. They've tried to make it as lore-friendly as possible, placing them only in areas where Drows are located. All these weapons take an offense-first approach, meaning you'll often sacrifice safety for damage. However, the rapiers found in this mod are caster-friendly, which, according to kharneth, "makes them good weapons for mixed martial-caster classes."
Half-Orc Weaponry - Clan Weapons is another kharneth banger. This mod is all about adding custom new Half-Orc weapons to the game, from Uncommon rarity all the way to Legendary. Much like the rest of kharneth's mods, these have been carefully placed throughout the game, to make them feel like they're a part of the vanilla Baldur's Gate 3 experience.
Dwarven Weaponry - Hammers. Everything you need to know is in the name, really. A bunch of new warhammers and handhammers are included in this mod, with options for all rarities. Like all kharneth mods, you'll only find these new hammers in immersive locations, so they're not just carelessly placed around the world.
Over the next few years, I've no doubt that several games will be marketed as "Baldur's Gate 3 with guns" to win fans over. But what if Baldur's Gate 3 did have guns? Dwarven Weaponry - Drakefire Flintlock answers that question by adding a pint-sized flintlock pistol to the game, complete with a custom model and textures. You can dual-wield them, too, allowing you to go full Lara Croft-akimbo mode across Faerûn. It's the kind of thing that makes you fall in love with modding again.
Compared to what we've seen so far, Underwood's Weapon Pack is a little more low-key. It adds 24 new weapons and a shield around the world, and it even lets you dual-wield axes and hammers. The weapons themselves fit in perfectly with Baldur's Gate 3's aesthetic, and you may find yourself using items from Underwood's Weapon Pack without even realizing it.
This one's for the BG3 Berserkers out there. UnholyBerserk adds a new greataxe titled Nor to the game, which is made to complement a Berserker playthrough. Found in Act One's Blighted Village, Nor can be upgraded by players using Soul Coins and Memory Shards, dealing big AOE damage to everyone (yes, even your companions). It's a little overpowered, but it features one of the most awesome custom models I've ever seen, and it couldn't miss out on this list.
When a mod is called Dark Urge Demonic Blood Swords, you already know you're in for one of the coolest things you've ever seen. And that it is. This mod doesn't overcomplicate things, adding an awesome set of dual-wieldable swords and a demonic shield to the game. The visuals alone make this one of the best Baldur's Gate 3 mods and worth a spot in your load order.
Elven Weaponry - Blades is the last kharneth mod on this list, I promise. They're just too good at what they do. The creator claims it was born from scimitars feeling "lackluster as main weapon for combat characters," adding a few new custom models and modifying the game's existing scimitars to make them more viable for a complete playthrough. Here, kharneth has done a great job creating unique-looking weapons that won't feel overpowered as you hack and slash your way through Baldur's Gate 3's story.
Did you really think I would make a list of the best Baldur's Gate 3 weapon mods and not include Lightsabers - Star Wars Mod? There's no way. In any game that extensively features melee combat, a lightsaber mod usually follows, and Baldur's Gate 3 is no exception. Choose your lightsaber color, and give the world of Faerûn a taste of a galaxy far, far away.
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]]>When a creative's imagination is the limit, there's no shortage of attractive characters in gaming. And when you spend hours, sometimes even dozens or hundreds of them, staring at a protagonist, villain, or trusted companion, it never hurts for them to be easy on the eyes.
Sometimes, I find myself a bit head-over-heels for a few of them, reminiscing about the handsome men I've met on a few of my journeys. While I'm not sure I could fully commit to a relationship with a troubling few of these guys—regrettably, I can't fix him—I’d definitely take them out for a nice dinner date.
Whether it be just dinner or grabbing coffee, any kind of commitment to James is probably a bad idea, given his track record with Mary in Silent Hill 2. He may have seen it as a mercy killing, or purely out of selfishness to seek a life free from burden, but either way, it's not exactly something I'd be willing to look past.
It's just that I think James could really use the pick-me-up a nice dinner date would give him after the whole being stuck in a haunting mind hell ordeal, you know? Plus, he’s quite easy on the eyes, and dependable if I’m being attacked by the horrific creatures of the eerie town of Silent Hill. So, I’ll take him on a date, but just one.
Look at that flowing, gorgeous hair. The cool black jacket, the sword, the wings? Obviously, I would say yes to a date with Sephiroth if he asked me, just based on aura alone. You can’t ignore him.
However, this is the only character on this list I probably wouldn’t even enjoy the date with. He’s so consumed by his hatred that I don’t think he could put it aside for even one meal at a cozy bistro in the city. But, seeing as he’s just so pretty, he had to be here.
Johnny Gat is a murderous gang banger to the extreme. But, he’s a handsome murderous gang banger. And he’s pretty fun to chill out with when he’s just hanging out at the crib with his fellow Saints.
Sadly, Johnny also lost his girl Aisha to the Ronin in Saint’s Row 2, so I’m not so sure he could protect me from those same rival gangs. That’s why a relationship with him would never work out; it's just not practical. Surely, they won’t target me if we go on just one date, right?
We love a man who can get things done, and nobody does it as well as Snake. This is the man who makes the impossible, possible after all. Give Snake a mission, and you can bet it’ll be completed, whether it’s a highly classified operation or loading the dishwasher.
Unfortunately, the rapid aging business puts a huge damper on things. Does he still deserve love? Yes. Could I provide it, knowing his lifespan is dramatically shorter than mine thanks to all the espionage? Probably not. So a few nice dates we both enjoy, but move on from, will work.
You could just tell me I’m going on a date with a real cowboy, and I’d be there. But Arthur Morgan? He’s not only a cowboy but a true Wild West heartthrob. We could hunt for dinner ourselves, then enjoy it under the stars by a roaring campfire.
However, there’s one major issue with Arthur: spoiler alert, he’s dead. I'm not really looking to go back in time, either, especially a time so far back I'm lacking modern comforts. And seeing as how the game takes place in 1899, it's just a non-starter. Time may keep us apart, but I can dream about the lovely dinner I’d enjoy with this cowboy.
The suit stays on. I don’t need to know what he looks like underneath it. It doesn’t matter. This man almost single-handedly saved all of humanity from both The Covenant and The Flood—that alone would get me out the door and sat in an Olive Garden booth.
Master Chief also has one of the smoothest voices in the history of gaming, and you just know an intimate conversation with him would be music to the ears. I don’t think marrying him would be ideal, though, since if anyone’s committed to their job, it’s him. I’ll go on as many dates with him as I can before the UNSC calls him back yet again.
I’m sick of everyone talking about Astarion and Gale all the time. Yes, they’re lovely, but you’re missing out on this hunk of a Warlock, Wyll. This folk hero is kind, brave, and will do anything to keep Baldur's Gate safe. Plus, he’s got the whole tortured, dark secret that haunts him every day going for him. All the makings of a great romantic interest.
Now, there is the whole Mizora soul-binding thing to contend with, and I understand how that will turn people away. However, I can look past it. Not forever, but at least for a few romantic steak dinners before we part ways.
He’s the Hero of Hyrule and nearly every gamer girl’s first crush, so, obviously, I would take Link out to dinner. Even better, he can just cook dinner for us since he’s got the skills to make things like meat pies in a single cooking pot. There’s a reason nearly everyone in Hyrule is thirsting over him during the Era of the Wild.
There is one issue with Link though, and it’s that he’s very committed to someone already. He is so committed to Princess Zelda that he will, and has, died for her. I’m not willing to get between their relationship, and I don’t think I could. But I’m sure Link can spare me a few dates just to make my thirteen-year-old self happy.
I don’t need to explain this one. If you know, you know.
How could you look at this man and not want to take him on a date? He’s beautiful. He fights zombies. He’s got some of the most luscious hair in all of gaming. Of course, Leon Kennedy is number one on this list because he’s clearly the best option.
Much like Link, though, Leon seems to already be involved with Ada. Their relationship is far more complicated than Link and Zelda’s, but it’s pretty clear he’s not going to let her go. I hope they can both be happy together, but only after I get my dinner date with Leon first.
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]]>Baldur's Gate 3 has numerous companions you can recruit throughout your playthrough, from Origin characters available minutes after escaping the Nautiloid to those you meet during your travels. Alfira is a peculiar case, though, ever since Larian tweaked her interactions slightly during BG3's seventh patch.
As of Baldur's Gate 3's Patch 7 update, you can recruit Alfira as a temporary companion. However, you must play as The Dark Urge to unlock her as a temporary party member. If you're playing any other Origin character or a created Tav, you won't have this scene at all, and Alfira will just go about her usual business.
This scene can fire at any point as the Dark Urge, but if you want to try and tee it up, you can complete her side quest in the Emerald Grove to speed things along.
You'll first encounter Alfira east of the Druid's Grove on a cliffside. Once you enter the Emerald Grove for the first time, head toward the Sacred with the Idol of Silvanus statue. Rather than heading toward any quest markers, go east up the ramp before turning south to find Alfira playing the lute in front of two squirrels.
When you first speak to Alfira, she'll express discontent over the song she's writing. By offering to help, you're met with two options: help her come up with lyrics or take a lute and play the song. Both have their benefits and drawbacks.
Choosing to play the lute for her requires completing two Performance Checks. The first is a DC 15 Charisma check, followed by DC 10. If your character is a bard or has high Charisma, your odds of succeeding are pretty high. Your chances are even better if you use Shadowheart's guidance. Succeeding both will reward you with the lute, musical instrument proficiency, and inspiration if you have the Entertainer background.
Coming up with lyrics prevents you from these three benefits but requires no conversation checks. Overall, it's an easier and less risky option if you're fine with not becoming a musician. Regardless of your pick, she'll tell you some of her backstory regarding her late teacher, Lihala before moving on to finishing the song.
From here onward, there are some spoilers for The Dark Urge's plotline. If you want to avoid them and experience it for yourself, pause your reading here.
To see Alfira again, you'll need to progress further through Act One's story. You don't have to resolve everything here; I found Alfira after chatting with the three True Souls, and my editor ran into Alfira while searching for Withers in the tomb.
Needless to say, you won't want to raid the Emerald Grove with the goblins, or else Alfira will die during the battle, preventing you from recruiting her as a temporary companion.
Once you make your way through at least part of the Goblin Camp, head back to your camp. Before getting ready for a long rest, tell one of your party members to stay in camp so you free up a space in your team. After initiating a long rest, Alfira will appear and tell you she wants to fight by your side. Tell her she can join you to recruit her into your party until your next long rest.
With Patch 7, Alfira now joins your party in a more official capacity; you can level her up, equip her with armor and weapons, and generally treat her like one of the gang. Make the most of this brief interaction.
You might know where this leads if you're already familiar with The Dark Urge's interactions with Alfira. I won't spoil exactly what happens, but let's just say not all stories have a happy ending. At least you got to have her as a pseudo-companion for a bit.
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]]>One of the best parts of Baldur's Gate 3's Patch 7 is the introduction of the official Mod Manager, which makes modding easier for everyone.
While modding was certainly possible prior to the latest patch, the new addition makes a big difference. Compared to the third-party options available on the market, it feels easier to install mods with the official tool. If you still haven't managed to install a mod using the official Mod Manager, let's take a look at how to enable them in the first place.
There are specific prerequisites before you can use the official Mod Manager to download and use mods.
Once done, the next few steps are easy.
If you've installed a new mod, you can play with your ongoing save. However, you'll see a warning pop up. As long as the mods you installed are updated to the latest version, there shouldn't be any issue, so just proceed with loading your save file.
Once loaded, you should be able to see the effects of the mods straightway. In my screenshot, you can see the custom design of the die from one of the mods I installed and used. Of course, different mods will have different effects, and some might not be as visible as my die color.
Additionally, there could be conflicts in case you have used third-party mods. A message will pop up when you try to load a save. In some cases, you could have to uninstall the mod to run the game without any problems.
If you need to update any mods downloaded using the official Mod Manager, you can do so by going to the mod's details page. Make sure to always update to the latest version to ensure that your mods are running without any issues.
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]]>If you're like me, Baldur's Gate 3 has made you fall in love with modding again. Larian's epic CRPG is a world filled with possibilities, expanded even further by a dedicated modding community looking to improve every aspect of the game.
Customization is one of Baldur's Gate 3's biggest strengths, and that only gets even better when envoking a little fanmade magic in the Character Creator. There's no aspect of your Tav you can't change, and by using this pick of 10 awesome customization mods, you'll have more choices than ever.
If there's one thing to be said about Baldur's Gate 3, it's that the hair options are slightly limited. Not to worry - Tav's Hair Salon is precisely what you need to fix this. Adding plenty of new hair options for Elf, Half-Elf, Drow, Human, and Tiefling characters, Tav's Hair Salon should be sufficient for roleplaying any type of character in Baldur's Gate 3, with plenty of different styles represented. In my experience, this is the single most impactful customization mod for Baldur's Gate 3 for the average player.
Let's face it: horns are cool. And yes, Baldur's Gate 3 has horns, but why not more? Horns of Faerun does exactly what it says on the tin, allowing you to add various new horns during character creation. The only restriction here is that Dragonborn characters can't use these options, which is a shame but is understandable. It doesn't replace any vanilla horn options either, so you can still pick those if you want. But when Horns of Faerun's options look so great, why would you?
If there's one recurring theme throughout this list, it's options. More options are always a good thing, and Faces of Faerun delivers in this regard. Aloija's mod adds lots of new heads for character creation and, crucially, doesn't replace any vanilla options. There are some stunning choices here, almost all of which are a marked improvement over what the base Baldur's Gate 3 has to offer. With this mod, your Tav's face card will never decline.
Astralities' Skintone Expansion - Natural Tones is a simple mod that probably should have been a part of the vanilla game. It adds a wider variety of skin tones to Baldur's Gate 3, expanding on the color families included in the base game as well as adding a few separate options, too.
One of the most interesting ways to spice up any Baldur's Gate 3 character is to add tattoos. If the base game offerings were a little bland for your taste, then Mari's Tattoo should have what you're after. This mod replaces the base game's tattoos with a few more exciting choices. What more is there to say? Ink up.
If you thought the eye options in Baldur's Gate 3 were lacking, then Eyes of the Beholder is the customization mod for you. This mod allows you to replace your Tav's eyes with something a little more exciting, replacing the base game textures to allow for more extensive options. As said, this is a full replacer, so you don't get to switch out these options while using the in-game character creator. You'll have to install an entirely new preset to do that, but we think it's well worth the time.
Forget customization mods for just a second. Flutter and Whimsy (Fairy Race) is one of the best Baldur's Gate 3 mods, full stop. It gives you the opportunity to play as a fairy, complete with custom-made animated wings of various shapes and sizes. Mod author labotor has considered everything here, with custom traits and spells based on the Monsters of the Multiverse sourcebook for Dungeons & Dragons. Flutter and Whimsy (Fairy Race) feels like a natural evolution of the vanilla game, and you'll wonder how you ever created a new character without it.
Just like the previous mod, Wine and Revelry (Satyr Race) comes from modder labotor. With inspiration from the Mythic Odysseys of Theros sourcebook, it adds the ability to play as a satyr, including custom options for tails and goat ears. Of course, the goat legs are the most unique thing about this mod, although it does cause a few animation issues at the moment. Still, we think that Wine and Revelry (Satyr Race) is great for immersion, and if occasional janky animations are the price to pay, then I'd say it's worth it.
The Dragonborn race in Baldur's Gate 3 is probably the game's most unique race, and as the default choice for a Dark Urge playthrough, it is extremely popular among players. P4 Dragonborn Scale Colours improves the customization options for the race massively, giving you 190 new colors to play with during character creation. Sure, the number of choices in the base game is fine, but this is a whole new world, and you won't be able to return. You'll certainly never be lost for choice with this mod in your load order.
I'm ending this list where I began it: with another hair set. Vessnelle's Hair Collection is simply too good to miss out, offering tons of stunning new hairstyles for you to use throughout your playthrough. If you're someone who already spends hours in Baldur's Gate 3's character creator, then cycling through the options in Vessnelle's Hair Collection is sure to add a considerable amount of time to your experience.
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]]>Just over a year after its release, the Baldur's Gate 3 modding community has already established itself as one of the most dedicated in the gaming space. Since launch, fans of Larian's critically acclaimed CRPG have expanded on the game in various exciting ways, which, of course, means you can face the Mind Flayers ahead looking on point.
In a title where player customization is important, many of the best Baldur's Gate 3 mods have added to the game's armor and clothing options. If you could only choose 10 from the plethora of options available, these are the ones you should go for.
Basket Full of Equipment is the most extensive armor and clothing mod on this list. It adds over 800 pieces of new equipment to Baldur's Gate 3, some of which is brand-new, while other bits are in the game but inaccessible to the player. Orin's outfit? You got it. Gortash's robe? Sure, go ahead. You should use Basket Full of Equipment as a base mod to complement the rest of your load order.
Baldur's Gate 3 has a few cloaks to choose from, but more options never hurt anyone. Cloaks of Faerun adds a total of 33 new cloaks into the game, from Common all the way to Legendary. Mod author Araelynn has placed them carefully throughout the game, to help make them feel like a vanilla part of the vanilla Baldur's Gate 3 experience.
Faerun Colors (Dye and color sets) is, no exaggeration, one of the best Baldur's Gate 3 mods ever. Mod author techroot has added over 80 new stunning dye colors to the game, each "based on deities and famous entities from Faerûn." It's lore-accurate, it adds more armor and clothing customization options, and it expands the roleplaying possibilities for players who love to embrace that side of Baldur's Gate 3. What's not to love?
Modular Equipment is a mod that only a few players can use, as it's only compatible with "tall slim femme characters," according to mod author wesslen. If that fits the description of your Tav, then it's a must-download, adding various armor and clothing pieces designed to be interchanged with one another. These pieces are cleverly made to complement many vanilla items, so you can even use individual items to enhance an outfit comprised mostly of base game clothing and armor pieces, too. There's even dye support, which works well (for the most part - some items don't necessarily look like they're supposed to).
Druu's Clothes and Armours adds a couple of new outfits for your Tav. It's not a massive selection like something like Basket Full of Equipment, but I loved these outfit options so much that I had to include them. They've got physics support, and even allow you to use custom dyes from mods like Faerun Colors (Dye and color sets). Not every player will find a use for Druu's Clothes and Armours, but I'm confident these outfits are perfect for plenty of playthroughs.
It doesn't make much sense that you can't dye shields in Baldur's Gate 3. Well, with Dye Support For Shields, now you can. There's not much to say about this one - all the base-game shields can now be dyed, a cool quality-of-life change that should have been in the vanilla game.
Helms of Faerun is the kind of Baldur's Gate 3 mod that'll make you fall in love with modding again. Frankly, it's utterly bizarre, but unapologetically so, with 12 new helmets added to the game to choose from. While some options look awesome, others, such as the Thrall Helmets, will make your Tav look a little odd, to say the least. Ever wanted to look like you're wearing an intellect devourer? Then this is right up your alley.
I've tried to avoid adding individual armor and clothing sets to this list, but Bladesong Garment is simply too good to miss out. This set of clothing is intended to complement a College of Swords bard roleplay, although a creative player could have other uses for each piece, too. Once installed, you can purchase the Bladesong Garment set from Arron in the Emerald Grove during Act One, or you can pick it up from the tutorial chest on the Nautiloid if you want it right from the start.
Aether's Black Dye - Item Shipment Framework is a mod that is somewhat surprisingly not in the base game. It's not exactly complex - it just adds a black dye to Baldur's Gate 3, so you can embrace darkness no matter your outfit. This black dye has infinite uses, too, so you can turn your group into a party of goth adventurers if you so desire.
Last but not least, there's Faerunian Carnival. This mod adds a collection of carnival masks to the game, allowing you to look anything from mysterious to ridiculous as you adventure across Faerûn. There are plenty of interesting designs here, and I have no doubt someone more creative than me could produce some fascinating roleplay ideas for a playthrough using Faerunian Carnival. Some of these masks are exclusive to either male or female characters, so bear this in mind when creating your Tav.
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]]>Swen Vincke, CEO of Larian Studios, has revealed that Baldur's Gate 3 players download over 1 million mods in 24 hours. This follows the game's most recent update, which added modding support and a full mod manager.
Players have been modding Baldur's Gate 3 ever since it was initially released for PC. However, as of the launch of Baldur's Gate 3 Patch 7, fans have a dedicated native mod manager and toolkit built into the game. This makes the game easier to mod than ever before, and that's almost certainly why so many players downloaded so many mods as soon as this update became available and was installed on their PCs.
It's hard to quantify just how many Baldur's Gate 3 players must have downloaded mods as soon as Patch 7 was settled. The game sold at least 2.5 million copies during early access, and is reported to have sold as many has 10 million copies as of February 2024. If we use this data, then we can say that roughly 10% of the player base downloaded mods for the game within a 24-hour period, but more could have downloaded mods since.
Fans have their own thoughts on Vincke's revelation. User J0lly-Rancher said, "Are they all mommy and daddy mods? Cuz I was trying to find something that would be cool or useful and couldn’t find anything among all of those so I gave up lol."
I think Chefpk nails exactly what this patch does for the game, though. "Well, you and your team just gave us a way to play BG3 for the next 5-10 years like we a did with Skyrim. The possibilities are now actually endless."
It's true, modders can create all sorts of things for games. I'd expect to see a new essential mod pack come together over the next few weeks, consisting of mods that all PC players feel improve the game and make for the best experience.
Over time, considering Larian Studios is no longer making DLC for Baldur's Gate 3, who's to say what modders might create? After fixing Skyrim with mods, modders went on to create all sorts of new quests and content for the game. Fallout modders even made a new entry in a location the main series has never visited. Provided there's a strong community who wants to play, I can't see why the mods will ever stop coming.
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]]>There is a lot of hype surrounding Baldur's Gate 3's seventh patch, with its own closed beta and informational announcements months prior. Now, you can experience this patch yourself, as Larian has officially released Patch 7 on PC, with console and Mac players getting the update in October.
Let's check out Baldur's Gate 3's Patch 7 patch notes. From here onward, there are major spoilers for all three acts of BG3. Proceed with caution!
Baldur's Gate 3's seventh patch, as detailed in Larian Studios' announcement post, features hundreds of new additions, bug fixes, and quality-of-life changes in its 11.6 GB update. While there are many new features to explore, this patch focuses on three core areas.
The first highlight is new evil ending cinematics for anyone who wants to immerse themselves in a more chaotic and wicked playthrough. Whether you're playing as the Dark Urge or just want to cause some mischief, you can now encounter up to 13 new evil endings depending on your choices throughout BG3.
Another major addition to Baldur's Gate 3 is official modding support, including a toolkit that'll go live on September 5. There's now an official in-game mod manager you can use to browse and install mods and a Toolkit you can install through Steam to make your own.
Alongside these two new features, Larian added multiple changes to Honour Mode, including legendary actions and tweaking pre-existing ones. These include bug fixes and quality-of-life changes for certain bosses, but a few enemies, particularly the famous surgeon Malus Thorm, have new Legendary Actions to spice things up.
Although the changes above are some key additions in Baldur's Gate 3's Patch 7, hundreds of other changes will drastically change how you play. Alongside significant major improvements, there are also plenty of smaller bug fixes to polish the game further.
Here are the complete list of Baldur's Gate 3's Patch 7 patch notes.
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]]>Minthara is a possible party member that you can recruit in Baldur's Gate 3. If you didn't recruit Minthara in Act 1, you find that she has ended up in the jails of Moonrise Towers in Act 2. This is your one opportunity to save and recruit her while you still can in Baldur's Gate 3.
To reach this point in Baldur's Gate 3, you must have sided with Minthara in destroying the Emerald Grove (or side with her without destroying the Grove).
In my playthrough, I defeated Minthara in the Shattered Sanctum because she was one of the three Goblin Leaders that Halsin needed me to defeat. If you do this, you obviously can't recruit Minthara or rescue her at Moonrise Towers because she is dead and, unfortunately, taken off the list of potential companions for that playthrough.
After siding with Minthara, convince her to meet at Moonrise Tower. However, once you reach the Moonrise Towers throne room, you'll see that Minthara has angered Ketheric Thorm. Eventually, during this scene, you'll get various dialogue options that use your Wisdom modifier. But all of these options will result in the same thing: Minthara will be sent to the jails below.
After this scene, you'll get the Decide Minthara's Fate quest. This will activate a quest marker that shows you where the stairs to the Moonrise Towers jail are. And this is where we'll be able to save Minthara from being executed in Baldur's Gate 3.
If you're still having trouble finding it just head through the western exit of the throne room down the small set of stairs and then head down the next set of stairs just ahead. Then once you're in the jails, head to the south section of the area to find Minthara. You might as well rescue Wulbren and the Tieflings while you're down here.
The first way to deal with this nasty situation is by convincing the Questioners to let you handle Minthara. Now, I know this may seem counterintuitive since we are here to save Minthara after all. But trust me, this will work itself out. Once you've initiated a conversation with them, select the first dialogue option. This will then give you a Deception and an Intimidation check option. Choose whichever one your character is more proficient in to progress.
This then allows you to either attack the guards straightaway or reach into Minthara's Mind. If you can pass a DC 18 roll here, you can speak to Minthara through her mind. Here you have three choices: gain her support in the fight against the guards, have her fake obedience to make the guards leave, or be extra villainous and erase her mind yourself.
For our purposes, either of the first two options will work here. If you choose to have her fake obedience, you'll need to pass an Intimidation, Deception, or Persuasion speech check to convince the Questioners that the job is done.
Once Minthara is free from the Questioners, you'll need to get her out of the Moonrise Towers. Once you leave the jail cell, one of the nearby guards will stop and ask you to explain what's going on.
Again, you'll need to pass an Intimidation, Persuasion, or Deception check. And failing that, you'll also need to fight the guards outside the cell. It doesn't matter if you fought and killed the Questioners or convinced them to leave. Either way, you'll have to deal with the guards outside the room too.
After that's done head straight out through the front door of the Moonrise Towers. Here we've got one last conversation to have before Minthara will truly be free. You really don't want to fail the speech check here as you'll get into a fight with eight enemies if you do. So don't be afraid to save scum a tiny bit here to avoid a nasty encounter.
Then once you get across the walkway you'll finally have saved Minthara in Baldur's Gate 3. You can then choose to take Minthara to your camp where she will become a full-fledged party member. She's a Paladin, so if you need a tanky healer to be a part of your team, she'll prove very useful.
When I played through Moonrise Towers, I had the option to save Tieflings and Wulbren locked in the jail. If you sided with Minthara to destroy Emerald Grove, you may not get this option. However, if you do have this option, you'll have to figure out how to rescue the Tieflings and Wulbren.
While the easiest route to recruiting Minthara is helping her take over the Grove, there's still a way to recruit Minthara while simultaneously saving the Grove. Players figured out that if you knock out Minthara using non-lethal attacks during your first encounter with her, you can then kill the rest of the Goblin leaders and save the Grove. That way, you get the best of both worlds.
You'll then find Minthara in Moonrise Towers during Act 2. At that point, you're free to rescue Minthara and recruit her, even though you initially knocked her unconscious and saved the Grove. Players online have also noted that after knocking Minthara out, you have to get rid of the two other leaders without leaving or taking a Long Rest.
This will ensure that Minthara stays knocked out for the entire duration of you saving the Grove and you'll find her in Moonrise Towers. You'll then need to figure out the best build for Minthara once you recruit her.
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]]>Shadowheart isn’t my favorite character in Baldur’s Gate 3, but she is absolutely essential to my party’s setup in combat. That's especially for those parties looking to keep Origin characters within their canonical classes.
It’s always good to keep a Cleric on hand, and since I can never bring myself to roll one as my main character, Shadowheart is my trusty standby. Clerics have an incredible spell list, and it’s not all just support abilities. I can’t tell you how many times Spirit Guardians or Turn Undead has gotten me out of an unexpected jam.
Perfecting Shadowheart’s build is mostly about choosing the right spells and equipment, but the right feats can help you maximize everything else you’ve got going on. Here are my recommendations.
The Ability Score Improvement is easily the best feat for Shadowheart, just like it is for basically any other character. As a Cleric, many of Shadowheart’s best spells and abilities rely on her Wisdom, and this is an instant boost to her modifier that she can get as early as level four. There’s really no better option for her, especially that early in the game.
Once you’ve taken at least one Ability Score Improvement, War Caster is worth considering. It gives Shadowheart advantage on Concentration saving throws and grants her the ability to cast Shocking Grasp as a Reaction in place of taking an Opportunity Attack. My favorite Shadowheart spells, like Spirit Guardians, rely on Concentration, and getting in the occasional zap on an enemy is fun. This one is a no-brainer.
As a Cleric, Shadowheart doesn’t just have to rely on her spellcasting abilities in combat. If you find you’re pulling out her mace more often than not, you might want to consider taking Sentinel for her second or third feat. It lets her attack enemies with a Reaction when they successfully hit one of your teammates with a melee attack. It also gives her advantage on Opportunity Attacks, and causes enemies to stop moving for the rest of their turn when they get hit with one of her Opportunity Attacks. It’s a little more niche than the other options, but it has its uses.
This is another contender for Shadowheart’s second or third feat slot. It lowers the roll Shadowheart needs for critical hits with spells by one, and it gives her access to either Bone Chill, Eldritch Grasp, Fire Bolt, Ray of Frost, Shocking Grasp, or Thorn Whip. This one is better for players who use Shadowheart more like a full caster than a melee fighter.
In the honorable mentions category, we have Mobile. This feat gives Shadowheart an extra three meters of movement, lets her avoid difficult terrain when using the Dash action, and lets her avoid Opportunity Attacks when she successfully hits the enemy with a melee attack before moving. Those abilities make Shadowheart play the support role even better by letting her get in range of distant allies for healing spells, and that extra movement can be extremely powerful when you have Spirit Guardians up.
Another honorable mention, Alert gives Shadowheart +5 to Initiative and prevents her from being surprised. Look, going earlier in combat is always a good thing. It can be especially useful for Shadowheart, who can cast some crowd control spells before enemies get up and moving. If you can find the slot for this in your Shadowheart build, you’ll definitely get some use out of it.
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]]>Throughout your adventures in Baldur's Gate 3, you'll encounter a character known as the Strange Ox. Talking to it results in a few "moos" initially, but there's more to this mysterious creature than you'd expect.
While this mystery won't quite unravel until the game's final act, there's some information you can glean starting from Act One, with more details surfacing as you progress. Let's learn more about the Strange Ox, including its behavior, dialogue, and potential rewards in all three acts. Just be careful, as there are some minor Act Two and Act Three spoilers coming up.
At first, Baldur's Gate 3's Strange Ox is an odd cow you'll spot during Act One. Aside from some weird movements, it won't show any obvious signs of being unusual, even if you speak to it. However, using Speak With Animals and following its movements throughout the game will reveal its true nature, with Act Three turning it into a side quest.
You'll first encounter the Strange Ox in the Emerald Grove during Act One at coordinates (X: 221, Y: 540). The ox will stand beside two other oxen inconspicuously, and speaking to it regularly won't lead you far. However, there are a few interesting ways to reveal some information.
The first is using Speak With Animals to talk to the ox directly. It'll maintain the appearance of an ox and attempt to answer your questions to the best of its abilities, albeit with some suspicious hesitance. Depending on whether your character catches on to this, you can persuade, deceive, or intimidate it into revealing more information, prompting the ox to tell you it'll eventually make its way to Baldur's Gate. In other words, you won't get your full answer until Act Three.
Another way to deal with the ox is by attacking it. Upon inflicting damage to it, some peculiar ooze will spurt out and hit anyone, including NPCs, in range. Killing it results in a goop explosion, killing anyone and anything nearby. While this won't destroy the entire camp, it can definitely wipe out a couple of party members if they're too close.
Generally speaking, I wouldn't recommend killing the Strange Ox yet. Not only will the other oxen become aggressive, but any nearby NPCs will also join the fight. On the plus side, you'll get a special ring from it, which we'll get into later.
If you keep the Strange Ox alive during Act One, you'll spot it again at Last Light Inn at coordinates (X: -28, Y: 168). Any character who succeeds in an Insight Check will comment on this ox, saying they recognize it and still find it very strange.
Like before, it'll initially make ox noises if you talk to it without Speak With Animals active. You can attempt an Animal Handling (Wisdom) Check, but not much will come from it. Instead, you'll need Speak With Animals to learn more about the ox.
Remember when I mentioned you can attack the Strange Ox in Act One? Now is another opportunity, but it might be slightly tricky if you're just starting your time in the Shadow-Cursed Lands. Waiting until Act Three will open up some interesting dialogue options with the ox, but attacking it reveals something particularly special.
For the first time, we officially learn that it isn't an ox at all, but in fact, a weird ooze monster. Attacking the ox will cause it to turn into a level five ooze with resistance to slashing and lightning, alongside acid immunity. Rather than nearby NPCs fighting against you, they'll become hostile toward the ooze. Like before, you'll get the Shapeshifter's Boon Ring, alongside a few other goodies for the trouble.
The final location for the Strange Ox is at the beginning of Act Three in Rivington. It spawns in a barn at coordinates (X: 41, Y: -143). However, while the Requisitioned Barn is here, we're not looking for this location; instead, you'll want to visit the other nearby barn on a small hill. Opening its shabby doors reveals the ox alone in the barn, ready to talk.
Waiting until Act Three to interact with the Strange Ox is where things start to diverge. By this point, if you didn't attack the ox, your party won't know its true secret and instead recognize it once more if they succeed in another Insight Check. Like before, trying to pet the ox won't do anything. You'll need Speak With Animals one last time.
Talking to the Strange Ox with Speak With Animals active starts off bizarre. It'll still try to conceal its identity at first, but with a successful Persuasion Check, it'll share some rather horrifying imagery with you. I won't spoil exactly what you'll find, but let's just say even your character is dumbfounded by it.
From this point onward, you have two choices: threaten it and defeat the ox or help it. If you try to leave the conversation, it'll ask for your help getting into the city. Accepting the request will lead to it turning into an apple, introducing you to the Help the Devilish Ox quest. Upon entering the Lower City, he'll give you the Shapeshifter's Boon Ring, allowing you to claim this prize without shedding any blood or ooze. After completing the Gather Your Allies quest, you'll also gain the "An Apple a Day" ability, giving you one more friend to help you later in Act Three's story.
The Shapeshifter's Boon Ring is a surprisingly helpful ring that gives you a +1d4 bonus to all Checks while you're shapeshifting or disguised. This applies to numerous situations, from perception and survival checks during your travels to conversation checks.
Its main uses are for buffing a Druid shapeshifter or a rogue who often disguises themselves, but anyone with either of these abilities will benefit. It's especially powerful on any character with the Mask of the Shapeshifter, which you'll automatically have in your camp's chests if you have the Digital Deluxe Upgrade version of BG3.
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]]>There are many layers to the Zhentarim Hideout in Baldur's Gate 3. Not only is it difficult to find, but it's easy to only see its first few rooms without exploring its entirety. Here's how to find the Zhentarim Hideout, also known as the Zhentarim Basement, in BG3.
You'll find the Zhentarim Hideout during Act One at Waukeen's Rest. It's in a small house at coordinates (X: -111, Y: 611), where several wooden crates will block the door. Clear them away to access the building.
Waukeen's Rest is located north of the Blighted Village and west of the Emerald Grove. Depending on your route, you'll likely encounter two groups of Yeenoghu-cursed hyenas, who can give you a hard time and potentially wipe your team if you're low-level. Defeating them will provide you with some valuable EXP and an inspiration point for Karlach if she's in your party.
Upon entering Waukeen's Rest, you'll first see a group of Fist Recruits trying to save Grand Duke Ravenguard in a burning building. Whether you help them is up to you; it's not required to access the Zhentarim Hideout, but it will give you a choice between a rare lightning-infused quarterstaff, longbow, or trident.
If you decide to help them, you can save multiple NPCs from the fires on the first and second floors, including a trapped man stuck under wooden beams and Counsellor Florrick. I recommend swapping over to turn-based mode during this, as the fire will rapidly spread around the building, and the NPCs and your party can be quickly wiped out within a few seconds.
Once you're ready to head to the Zhentarim Basement, head north from the fire building to find the small house leading to its true location.
Be careful, as entering the Zhentarim Hideout's first door is the easiest part of this process. If you're lucky, your characters will point this out through a Perception Check, revealing that someone is moving inside the building.
You'll immediately encounter an NPC, Salazon, who initially threatens you to leave. If you have a stealthy character in your party like Astarion, you can use them to sneak through Salazon's field of vision and eliminate him. Otherwise, you can get through this first encounter with zero casualties if you succeed in a few speech checks.
While the dialogue may change slightly depending on your race, class, and other traits, below are the first few I found:
Reading his mind allows you to repeat the secret phrase and access the basement. He'll give you a key to go down freely without hurting anyone. Otherwise, you can attack him right away or pass the dexterity check to lead into the next set of dialogue options:
The first two options will have the same results, with him giving you the key to the basement.
Once you descend the hatch to the basement, you'll initially find a bunch of vases, wardrobes, and other miscellaneous decorative items in a small space. While this looks like a small area, the hideout's true location reveals itself once you open the hidden wardrobe at coordinates (X: 382, Y: -259). You'll need to succeed a DC 12 Sleight of Hand check, so bring your most dexterous character to the area.
Now that the wardrobe is unlocked, you can descend the ladder to unlock the Zhentarim Hideout fast travel point. A whole lot is going on down here, with the list below highlighting a few encounters you can have:
Tread carefully, as it's easy to make these guys hostile if you fail certain checks or walk into the wrong mines. You can get a lot out of this area, but it's also very easy to initiate a hideout-wide battle that can wipe out your party if you annoy the wrong people.
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]]>Of all the classes in Baldur’s Gate 3, Druids are the only characters that can pivot between being powerful casters and crushing skulls with animalistic melee attacks.
Picking the right feats for your Druid means understanding your playstyle, and that’s why I should preface this list with my own biases. I tend to find pleasure in the simple things, like the image of an owlbear smacking a goblin directly in the face. My Druids don’t have much time to cast epic spells, because I make them shift into a bear, or a dinosaur when possible, and smash into everything in sight. My favorite feats tend to boost that melee-heavy approach, but I’ve included some feats for Druids that want to flex their spellcasting muscles and some honorable mentions that should appeal to everyone.
I’ve said this before, and I’ll say it again: Taking an Ability Score improvement instead of an actual feat is the best, most boring option available to any level 4 character. It works for Sorcerers, Druids, and every other class because it’s the most reliable way to get a permanent increase in overall power. It’s also available fairly early, and as a Druid, you really can’t go wrong with taking two extra points to your Wisdom as your very first feat.
War Caster is a phenomenal feat for Druids, mostly because of the way it interacts with Wild Shape. This feat grants advantage on Concentration saving throws and allows characters to cast Shocking Grasp as a reaction. The reaction will only be available to Druids in their human form, but the advantage on Concentration saves carries over into Wild Shape. Because of that, you can massively buff yourself with a spell like Haste, for example, and then run into the melee in your Wild Shape without much fear of losing the buff.
When Druids are casting spells, they’re usually taking advantage of the destructive power of the elements. The Elemental Adept feat lets your Druid ignore damage resistance to one type of element, and when you use that element, you can’t roll a 1 on any of your damage dice. Your damage type choices are Acid, Cold, Lightning, Fire, or Thunder. There’s no wrong choice, but I’d recommend Lightning because it pairs so well with my favorite Druid spell, Call Lightning, and it’s even more useful if you also take the War Caster feat.
Enough with the casting, it’s time to get back to bashing things. Mobile increases a character’s movement speed by 3 meters, allows movement with the Dash action to ignore difficult terrain, and lets characters avoid attacks of opportunity from enemies they’ve already hit with a melee attack. People might typically associate this feat with Barbarians or other melee-first characters, but I love choosing it for Druids because the bonuses also apply to your Wild Shape. In animal form I can smack an enemy to cancel out an opportunity attack, and then take a ton of movement to flank my other opponents. It’s useful and really plays into the fantasy of shifting into an immensely powerful creature.
I promised some feats for Druids specializing in spellcasting, and it really doesn’t get much better than Spell Sniper. The feat lets you pick up a free cantrip, with great options like Eldritch Blast and Bone Chill, but more importantly it also reduces the number you need for a Critical Hit with a spell by 1. Critting on both a 19 and 20 might not sound like a huge improvement, but when most of your actions are spent dishing out spell attacks, you’ll notice the difference very quickly. Suddenly 10% of all your spell attacks are critical hits, and that’s a lot of extra damage.
The Athlete feat grants a +1 to Strength or Dexterity, reduces the movement required to stand from prone, and boosts jump distance by 50%. This is a fun feat for Druids because the bonuses apply while in Wild Shape, but because the jump distance doesn’t stack with abilities like the Dilophosaurus form’s Pounce attack, I’d prioritize Mobile.
The Magic Initiate feat grants a Druid two cantrips and a 1st level spell from the Bard, Cleric, Sorcerer, Warlock, or Wizard spell lists. If you’re someone who plays a Druid as a full caster, then this is absolutely worth considering as it can really help round out your personal spell list.
Three times per long rest, the Lucky feat allows you to either gain advantage on an attack, ability check, or saving throw, or force an enemy to reroll an attack. Need I say more? This feat works well for any character, though it’s obviously less focused than some of your other options.
Resilient gives you a +1 to any Ability Score and grants you proficiency with that ability’s saving throws. Because you can choose Constitution, which also counts for Concentration saving throws, this feat is in direct competition with War Caster. I’d rank Resilient second, but there’s definitely an argument to be made for taking either.
Sentinel is a tempting option for Druids, with one drawback that could be mitigated by your playstyle. The feat allows you to take a melee attack on an enemy as a reaction when they attack one of your party members, and it also gives you advantage on attacks of opportunity and makes those attacks, when successful, stop enemy movement for the rest of the turn. All that said, the reaction part of this feat doesn’t work when you’re in Wild Shape, so it’s significantly less useful for Druids like me that spend most of their time melee fighting as an animal.
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]]>Depending on the race of your characters, getting into some spaces, like the rocky crevices, can be quite tricky in Baldur's Gate 3. Sometimes, in the game, you will come across small, interactable spaces that you just can't seem to get into. Well, here is the solution.
First, these Rocky Crevices can come in two forms in Baldur's Gate 3. You've got medium-sized openings and then others that are really tiny. You can usually find these in little corners of an area or somewhere you wouldn't initially think to look, like in the rafters of an old building. But as you approach one, your party should spot it as long as at least one of you passes the Perception check.
These spaces require you to be able to either change size or be naturally gifted with a tiny body. If you're too large, it's simply impossible to squeeze into the rocky crevasses or any spaces in Baldur's Gate 3. For the two types of spaces, you will need to fit the following parameters:
For medium-sized crevices, only small Baldurs Gate characters can fit inside. So, unless you have some kind of shape-shifting ability, only Gnomes and Halflings will be able to squeeze in.
But, as mentioned, if you don't have either of these in your party, you can use Shapeshift, which is a 1st level Illusion spell. This lets you transform yourself into any race, including Halflings and Gnomes.
For all the spells on this list, look for scrolls. The use of a scroll will help you fit through the small crevices and burrows located around Baldurs Gate 3.
So you can just transform into either of these and squeeze through the rocky crevice or burrow hole in Baldurs Gate 3 without issue. If you haven't got it yet, Astarion can learn this spell via the Arcane Trickster subclass at level 3. Deciding on the best race and class to have in your party can be overwhelming, but a Mage is always a good choice.
Very small rocky crevices are a bit more of a problem. Shapeshift won't be able to give you a form that's small enough to fit inside these. For this job, a Druid with Wild Shape is needed. With this, you can turn into a cat and get through the hole this way. This method would work for medium-sized crevices in Baldur's Gate 3 as well.
Wildshape can be accessed by any level 2 Druid. There are some fantastic options to play with once you have it equipped. Playing as an animal in Baldur's Gate 3 has a lot more to it than first meets the eye.
Another option to get through rocky crevices and burrow holes is to use Gaseous Form, which is a level three spell. You can also use the Reduce spell to get through small holes if you're a Halfling or Gnome.
However, be aware that using Reduce will not work for larger characters. But it will let the little guys get into incredibly tight spaces like the rocky crevices in Baldur's Gate 3.
Don't worry too much if none of these options are available to you just yet. Explore elsewhere in these areas, and you'll likely discover alternate entrances you can use. I recommend pulling up your map and placing a custom marker to mark the spot for later. Many elements of Baldurs Gate 3 will require you to backtrack, but it is almost always worth it.
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